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I don't know about HIP, I don't know anything about that overhaul mod, it might or might not be.
But the way the game is set up this particular mod will never need to be updated, unless they change something very drastic to the way the defines.lua file functions
Sorry about responding 4 months late to your post btw Moylestor.
Also, TROOP_KILL_FACTOR doesn't exist in the base file game either...
Are you using other mods?
After poking around the CK2 plus mod I think I figured out how to make mine more compatable with other mods... but I'm lazy... and I don't even play this patch. I just don't like the changes and I'm waiting for the next one.
Camel Elephant hybrids?
Sounds like you have a mod that also changes the .lua file and the game is spazing out, do you?
I ran into a weird issue:
When I change the retinue tech bonus, either in my mod file or directly in the game file, it doesn't change the value when I load the game.
When I apply your mod, it changes it.
Any idea why it changes for your mod and not when I do it?
Does anyone know if CK2+ changes the .lua files?
@Lantians
I'd download the other mod listed here to make republics more powerful as that mod modifies the file you seem interested in.
Its in the common folder and Buildings00 I think.
1) I want to make a few similar edits in my game, but different than yours.
Where in the files is the Retinue creation cost, reinforce costs, and maintenance costs?
2) I think that personal levies should also be reduced by retinue buildings and retinue tech.
Additionally: retinue buildings should reduce available vassal levies.
If you don't want to change the levies as the retinues increase, do you know how I can do it?