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you have to add a new slot to your definiton pointing to these "cinematic" eyeballs contained in the test_general.rigid_model_v2
https://i.imgur.com/I1RRDNH.png
I also already told you I DL'd ur mod and which files ive looked at..
<SLOT name="skin" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin_commander/arena_miltiades/arena_miltiades_body.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/varus/test_general.rigid_model_v2" />
</SLOT>
Vercingetorix works, Militades doesnt (stuck in tpose)
They are structured and coded exactly the same. Ive i attatched the officer and the solider model files.
https://mega . nz/#!1LgFWDLa!34K1EeyG7RWwaVmoQ2Ao-6YB5OAkdEVa8vriyZ7Oe6o
Only the 1st has alexanders models, the _battle seems to have completely new paths with totally split up armor pieces for him compared to the 1st, and commander_a_officer seems to be another solider model file.
Not understanding how any of this correlates or is set up in R2, or how any of this has to do with your man/skin/varus test_general.v2 file