Space Engineers

Space Engineers

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Caliban-class Corvette
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.164 MB
2 Sep, 2015 @ 5:50am
19 Oct, 2015 @ 7:13am
2 Change Notes ( view )

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Caliban-class Corvette

Description
IMDC Caliban-class Heavy Corvette

This ship fills the gap between the light Hydra FAC and the Atlas-class Frigate in the IMDCs fleet. It is the smallest ship using mostly heavy armor and has a cargo connector for a small fighter to carry it through hyperspace into battle, but should not be taken into atmosphere.

The Caliban Corvette is used best for reconaissance tasks and the support of larger ships.


Features and Systems:

large Thrusters (5)
Jumpdrive (1)
Large Reactor (1)

Medical Bay (1)
Assembler (1)
Blast Furnace (1)
Large Cargo Container (1)
Oxygen Generator (1)
Sensor Air Lock
Projector for quick repairs

Rocket Launchers (3)
Missile Turret (1)
Gatling Turrets (5)

To do:

-update!!!
44 Comments
FPC 2 Jan, 2019 @ 10:51pm 
I am going to update this. Will be a different ship really but I like the hull of this.
Lego_Teh_Eggo 17 Aug, 2018 @ 11:11am 
@walk,n Solution. Add more thrusters. :steamhappy:
Walk'N 18 Nov, 2016 @ 1:11pm 
Good ship but... 10km for brake :D:. Need thruster for brake :steammocking:
holiday.edward 5 Mar, 2016 @ 11:41am 
hey J.D.Horx, i was wondering if you have a walkthrough on how to get all the assemblers and oxygen and conveyors and everything that is needed in a large ship, i cannot find any good tutorials that actually walk you through step by step, instead i see ultra fast ship building with no talking just watching at very fast speed which does not tell me how i can connect everything and what i need in the ship,, and how to make it to not take up space and look good.
Itho'li 21 Feb, 2016 @ 8:43am 
mad props bro you ships are beast 10/10
cocoloco1986 9 Oct, 2015 @ 10:46pm 
can you make a large base that matches the stations you have
Fearless7 13 Sep, 2015 @ 5:19pm 
@JD.Horx can u make the warframe player ship u know ordis if u dont know what it is look it up because i want one with no mods becuase there is one with mods but i dont want mods. ok?
;)
Robot 11 Sep, 2015 @ 11:48am 
That what I thought to jumping to leave planet.
[JTFC] Shakes 9 Sep, 2015 @ 3:56pm 
using jump drives would be an easy way to get OFF of a planet (and cost a whole lot less fuel probably). however landing will still require a lot of thrust at 1G conditions to keep you going slow enough to land like a feather rather than a lead brick
[JTFC] Shakes 9 Sep, 2015 @ 3:55pm 
@Karina_angers

Im imagining that they will make planets less than 1G to make it easier for players to work with. so all of this might not matter.

Ive made the assumption that "real gravity" in game will affect all mass in a very similar way to how the gravity generators affect AM blocks. if that is the case more thrust will be required. that may be why they buffed thrusters to roughly 3x their old output. as it was before it was very hard to create a ship that could do it.

My initial attempt (before the buff to thrusters and reactors) at it showed that i needed a ship with roughly 50 (irc) downward facing large thrusters to be able to lift the ship itself and an aditional 1000 metric ton payload at any reasonable rate when acted on by 1G force.

The change to thrusters makes me think that there will likely be situations where you will face 1G+ AND that it will behave much the way stated above.