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Im imagining that they will make planets less than 1G to make it easier for players to work with. so all of this might not matter.
Ive made the assumption that "real gravity" in game will affect all mass in a very similar way to how the gravity generators affect AM blocks. if that is the case more thrust will be required. that may be why they buffed thrusters to roughly 3x their old output. as it was before it was very hard to create a ship that could do it.
My initial attempt (before the buff to thrusters and reactors) at it showed that i needed a ship with roughly 50 (irc) downward facing large thrusters to be able to lift the ship itself and an aditional 1000 metric ton payload at any reasonable rate when acted on by 1G force.
The change to thrusters makes me think that there will likely be situations where you will face 1G+ AND that it will behave much the way stated above.
but it kills me to say this. this ship isnt likely going to be landing on a 1G planet, let alone get off of it again. 1G is roughly equal to 9.81N of force per 1kg of mass. so you need atleast 9.81 times as many N as the ships total kg to get off the ground. right now you've got less than 9MN of upward thrust. you'll need over 20MN (and some odd change) to just keep this from smashing into the ground when trying to land.
I would love to see this thing work. if you could find a way to squeeze like another 4-5 large thrusters i think it will be pretty damn close.
also 3 landing gears dont provide much support for over 2000 metric tons. i imagine theres a good chance she'll sink in the mud without more support.
trying to use a "weight" consisting of artfl mass blocks (roughly 41 for the ships current mass) and a gravity generator might give you a more reliable test result
Just some food for thought.
It might still be worth a look for a new ship!
@Dragonshredder: The ship in the background is a sneak peak of my new carrier under construction.
Thrusters for stopping? Why should I stop?
We always tried to build things for the "planet surface", and thats rly hard sometimes ^^
@GlaroGer: I tested this ship with the natural gravity mod, as I believe that it works like the actual gravity mechanics in the code. It can only be assigned to voxel grid. I uploaded a test video some time ago.
With the advanced gravity generator from the workshop all my builds seem to be too heavy, even the Condor, which seemed pretty strong in vertical thrust. Since we all saw the picture from mareks blog showing the Red 1 landing on a desert planet, I dont think the advanced gravity generator works accurate.
long story short: I think the Natural Gravity mod is the way to go in testing vertical take-off.
But a question: where do you try your planet landings? I prefer the "planetary surface" map. I ve tried to land your ship down there, but no chance. Way to heavy / less thrusters, fell down the sky...