Space Engineers

Space Engineers

Caliban-class Corvette
44 Comments
FPC 2 Jan, 2019 @ 10:51pm 
I am going to update this. Will be a different ship really but I like the hull of this.
Lego_Teh_Eggo 17 Aug, 2018 @ 11:11am 
@walk,n Solution. Add more thrusters. :steamhappy:
Walk'N 18 Nov, 2016 @ 1:11pm 
Good ship but... 10km for brake :D:. Need thruster for brake :steammocking:
holiday.edward 5 Mar, 2016 @ 11:41am 
hey J.D.Horx, i was wondering if you have a walkthrough on how to get all the assemblers and oxygen and conveyors and everything that is needed in a large ship, i cannot find any good tutorials that actually walk you through step by step, instead i see ultra fast ship building with no talking just watching at very fast speed which does not tell me how i can connect everything and what i need in the ship,, and how to make it to not take up space and look good.
Itho'li 21 Feb, 2016 @ 8:43am 
mad props bro you ships are beast 10/10
cocoloco1986 9 Oct, 2015 @ 10:46pm 
can you make a large base that matches the stations you have
Fearless7 13 Sep, 2015 @ 5:19pm 
@JD.Horx can u make the warframe player ship u know ordis if u dont know what it is look it up because i want one with no mods becuase there is one with mods but i dont want mods. ok?
;)
Robot 11 Sep, 2015 @ 11:48am 
That what I thought to jumping to leave planet.
[JTFC] Shakes 9 Sep, 2015 @ 3:56pm 
using jump drives would be an easy way to get OFF of a planet (and cost a whole lot less fuel probably). however landing will still require a lot of thrust at 1G conditions to keep you going slow enough to land like a feather rather than a lead brick
[JTFC] Shakes 9 Sep, 2015 @ 3:55pm 
@Karina_angers

Im imagining that they will make planets less than 1G to make it easier for players to work with. so all of this might not matter.

Ive made the assumption that "real gravity" in game will affect all mass in a very similar way to how the gravity generators affect AM blocks. if that is the case more thrust will be required. that may be why they buffed thrusters to roughly 3x their old output. as it was before it was very hard to create a ship that could do it.

My initial attempt (before the buff to thrusters and reactors) at it showed that i needed a ship with roughly 50 (irc) downward facing large thrusters to be able to lift the ship itself and an aditional 1000 metric ton payload at any reasonable rate when acted on by 1G force.

The change to thrusters makes me think that there will likely be situations where you will face 1G+ AND that it will behave much the way stated above.

Robot 8 Sep, 2015 @ 11:54pm 
It still only a game pretty sure they wont make it imposible to leave planet because your ship dont have the real life power to take off it would be dumb peoples would have to make biger ships to put all the thrusting power.
JD.Horx  [author] 8 Sep, 2015 @ 7:44pm 
@Shakes: Hm, thanks for commenting, I adjusted the number of ventral thrusters after keens thruster/energy balancing, it seemed to work just fine for natural gravity. However there is another version of this corvette, you can see it in one of my videos here on steam. In case two thrusters are not enough, I can easily come back to the vector thruster variant of the ship, that one Webmind1 was talking about.
[JTFC] Shakes 8 Sep, 2015 @ 5:10pm 
Love this ship. it looks awesome.

but it kills me to say this. this ship isnt likely going to be landing on a 1G planet, let alone get off of it again. 1G is roughly equal to 9.81N of force per 1kg of mass. so you need atleast 9.81 times as many N as the ships total kg to get off the ground. right now you've got less than 9MN of upward thrust. you'll need over 20MN (and some odd change) to just keep this from smashing into the ground when trying to land.
I would love to see this thing work. if you could find a way to squeeze like another 4-5 large thrusters i think it will be pretty damn close.
also 3 landing gears dont provide much support for over 2000 metric tons. i imagine theres a good chance she'll sink in the mud without more support.
trying to use a "weight" consisting of artfl mass blocks (roughly 41 for the ships current mass) and a gravity generator might give you a more reliable test result
Just some food for thought.
Angry_Reaper 8 Sep, 2015 @ 2:55pm 
at least some one knows what im saying about caliban, ty cypher, now come here so the unforgiven can send your soul to the emperor :D
Webmind 1 8 Sep, 2015 @ 12:31pm 
I completely understand not wanting pylon-mounted engines on a large ship due to their vulnerability, but bear in mind that putting them there would make sense for a smaller craft if nothing else: by keeping them outside the hull, you minimize the risk of them glitching out and wrecking everything (and the mechanism to rotate them would probably be a good deal simpler to boot...).
JD.Horx  [author] 8 Sep, 2015 @ 8:19am 
Thanks for sharing your thoughts on this. Personally I dont like the shape of the Firefly, but I already thought of a similar thrust concept. But regarding the vulnerability of those side thrusters, I decided to uses this concept for the VTOL version of the corvette.
It might still be worth a look for a new ship!
Webmind 1 8 Sep, 2015 @ 4:01am 
Also, saw the vectored thrust concept-you might have better luck with a Firefly [firefly.wikia.com]-esque system, as your center of thrust will be far closer to your center of mass; also, you could put non-vectoring thrusters in the stern that would always provide forward thrust...
Webmind 1 8 Sep, 2015 @ 3:46am 
A "repair" mode that depressurizes everything and opens all doors wouldn't hurt either...
Webmind 1 8 Sep, 2015 @ 3:45am 
You might want a "lockdown" mode for combat that closes all doors and disables the sensors that control them to negate the "accidental depressurization" issue-maybe a timer block that toggles them on/off?
Thorn Phone 7 Sep, 2015 @ 5:54pm 
Caliban? As in the Dark Angels homeworld from 40K?
JD.Horx  [author] 7 Sep, 2015 @ 10:57am 
@Ava: thanks for the advice, Im looking into improving the oxygen system!

@Dragonshredder: The ship in the background is a sneak peak of my new carrier under construction.
Dragonshredder 7 Sep, 2015 @ 12:34am 
What is the Black and Grey ship in the background of the fifth screenshot?
Avaslash 6 Sep, 2015 @ 9:33pm 
Awesome ship. I spent a while testing it out. I only noticed one issue. If part of the ship is damaged resulting in a pressure leak then its really easy to accidentally open doors due to the sensor blocks rapidly depressurizing the ship. This can cause a vicious cycle because if you are in the depressurized area trying to get into the pressurized area the door will open letting out a gust of air that will push you back and the door will automatically close because of the sensor. Then you will try to get back to the door but the room will have had time to re-pressurize causing the same thing to happen all over again. I'm not sure how this is done but if you could make the ship disable the sensors in the event of depressurization I think it would be a really positive change. Besides that its absolutely fantastic. I love the design scheme you've created for your ships. It works really well. And the small fighter attaching to the connector looks absolutely adorable (in a deadly way haha).
Robot 6 Sep, 2015 @ 6:55pm 
Will you build a mother ship kinda ship for those ships? so it make a nice fleet.
Biobrb 6 Sep, 2015 @ 6:39pm 
Just want to say, great work dude keep up he good work, by far ny favorite designer.
Titus Cerviel 6 Sep, 2015 @ 5:26pm 
will you be desigining any crusier or battleship class builds?
ℐℎℯ Vladimir Pootis 6 Sep, 2015 @ 8:52am 
Is this from something or did you come up with the design independently? It looks like a great ship!
Burnalot87 6 Sep, 2015 @ 3:19am 
Any batteries on it?
Robot 5 Sep, 2015 @ 9:57pm 
Well the ship need to stop at one point it reach max speed in seconds but it slow down speed is bad.
JD.Horx  [author] 5 Sep, 2015 @ 7:41pm 
The ship wouldve been much heavier with small reactors, they arent nearly as effective as the large reactor. To power 3 + 2 large thrusters they are to weak.
Thrusters for stopping? Why should I stop?
Robot 5 Sep, 2015 @ 7:15pm 
The ship could have been made more compact if you remove the large reactor and use small ones and it still need thrusters to stop it only 4 small to stop 3 large
Glaro_DRA 5 Sep, 2015 @ 9:14am 
Oh thx, dont know that! :steamhappy:
We always tried to build things for the "planet surface", and thats rly hard sometimes ^^
JD.Horx  [author] 5 Sep, 2015 @ 9:11am 
Thanks to all!

@GlaroGer: I tested this ship with the natural gravity mod, as I believe that it works like the actual gravity mechanics in the code. It can only be assigned to voxel grid. I uploaded a test video some time ago.
With the advanced gravity generator from the workshop all my builds seem to be too heavy, even the Condor, which seemed pretty strong in vertical thrust. Since we all saw the picture from mareks blog showing the Red 1 landing on a desert planet, I dont think the advanced gravity generator works accurate.

long story short: I think the Natural Gravity mod is the way to go in testing vertical take-off.
Glaro_DRA 5 Sep, 2015 @ 7:01am 
Nice ship Horx, as always great design.
But a question: where do you try your planet landings? I prefer the "planetary surface" map. I ve tried to land your ship down there, but no chance. Way to heavy / less thrusters, fell down the sky...
Angry_Reaper 5 Sep, 2015 @ 6:55am 
caliban. . . u know da dark angels ??????
LorkTank® 5 Sep, 2015 @ 1:13am 
Nice ship ;)
ZoskaOska 4 Sep, 2015 @ 8:53pm 
THIS SHALL BE MY PERSONAL FRIGATE!!!!
Robot 4 Sep, 2015 @ 12:30pm 
@JD.Horx It a really nice ship but the landing gears are useless with the big thruster under it, it destroy the ground when you land and this ship is really bad at slowing down for how fast it go it could use more thrusters to slow it down and some pistons for the landing gears.
JD.Horx  [author] 4 Sep, 2015 @ 9:37am 
I'm very glad you guys like it, there's still a lot to do for me before the arrival of planets.
Bone Jester 4 Sep, 2015 @ 3:16am 
Small frigate large corvetter, what ever, your ships is not only good looking but PRACTICAL also but best of all it looks UNMODDED, good to go , great work thanks for sharing :)
EdgarAllanPwn 3 Sep, 2015 @ 7:48pm 
Love the look - great work as always!
Le_Chat_A_Lunettes 3 Sep, 2015 @ 7:42am 
I really love your ships, they're beautiful and functional. I actually fly with your frigate (that I modified) and I'm just having the best feeling I ever had with a ship.
MadnessTA 2 Sep, 2015 @ 5:49pm 
Looks badass, nice to have another IMDC large ship.
ZoskaOska 2 Sep, 2015 @ 7:43am 
this looks more like a frigate than a corvette lol!