Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Resources Revived - Skeleton
   
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Tags: mod, Campaign
File Size
Posted
Updated
59.756 KB
3 Sep, 2015 @ 8:07am
3 Apr, 2018 @ 6:27am
3 Change Notes ( view )

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Resources Revived - Skeleton

Description
Hello Modding Community!

This is my final revision of my Resources Revived mod for people who are interested.
This version is the skeleton crew of my original mod for those who want a resources mod, but not so many that the economics tab in the game becomes cluttered!

This Mod:
---- Adds 6 new resources to the game
-----------Gold, Purple Dye, Amber, Warhorses, and Grain: these resources are produced at the specified towns
-----------Slaves: a resource only produced at the commons slave trader branch building for all nations.

This Mod doesn't:
---- Make these resources nessary for building construction
---- Add or delete any buildings (only the empire edition vanilla buildings are used, production is an effect)
---- Alter the effects of buildings in any way aside from adding resource production


Credits------------------------------------------------------------------------------------------------------------------------------------------
----- Credits are stated clearly on my resources revived mod
o McShooterz’s Resource Pack by McShooter
o Meaningful Resources by General Alpha, Xilo, and all other mod authors that worked on this mod


Known Bugs-----------------------------------------------------------------------------------------------------------------------------------
----- As of now, this mod is completly bug free (to my knowledge) if run on the english version of the rome 2 game
----- If this mod is run on a rome 2 version that is not english: the text naming the resource and the resource description will not show. There are currently no other bugs known to me, and the lack of text should not in any way hamper ones gameplay.
6 Comments
Wolf Of Iberia 3 Apr, 2019 @ 6:27am 
Can anybody tell me if in the trade values for the new resources show up as different than 0 in the trade screen? I added a bunch of resources in the game like, for example, stone. And when i hover over the stone resource in a trade agreement it says "Stone: 0". While all vanilla resources do show a number. I'm not sure what's causing this as I added values for my comodities\resources.
mrtony 9 Mar, 2019 @ 5:50pm 
update this mod
{S~A} Crusader 11 Apr, 2018 @ 12:02pm 
can you add copper please
ArchTerran 13 Jan, 2018 @ 9:21am 
Sweet, ty 4 update.
ArgonOwl  [author] 13 Jan, 2018 @ 6:31am 
Updated mod, should now work with Empire Divided
ArchTerran 22 Sep, 2015 @ 10:45am 
not anymore:steammocking: