Company of Heroes 2

Company of Heroes 2

59 ratings
Defense Revamp Remake
   
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Item Type: tuning
File Size
Posted
Updated
407.698 KB
8 Sep, 2015 @ 7:20am
7 Mar, 2021 @ 1:17am
9 Change Notes ( view )

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Defense Revamp Remake

Description
The Foreword: I decided to make this mod due to the original (Defense Revamp) mod being discontinued by its author.
All credit for the idea goes to said author:
FocusFire (https://steamhost.cn/steamcommunity_com/profiles/76561198015380434)
The original mod can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=381058775

I have fully rebuilt this mod from the ground up, and added/tweaked/removed some things.
I've done my best to detail the changes below. I had a full changelog, but then my pc exploded and I lost it - so I'll have left some things out.

Other than that, hope you enjoy the mod! If you have any suggestions or bugs, please don't hesistate to post.

Thanks.

Main Features of the Mod:
- More defensive structures
- Bunkers able to produce units
- Various balance-orientated tweaks
- Special Ability / Other Restriction removals
- All 5 factions included
- 3 Special Abilities for all 5 factions
- Forward HQ
- Forward Repair Station
- Troop Training
- 11 Defensive Emplacement constructables for each engineer unit
- Advanced / Specialised Engineers (Royal British Engineers, Assault/Combat American Engineers, etc.) are untouched
- Shifted around the build menus to make more sense & be consistent
- More stuff buildable (Infantry, mortars, medics) from bunkers
- Soviets get a choo-choo train, just because (buildable from Repair Station for a lot of res)
- Glider in territory restriction removed
- Readded Forward Assembly Garrison Emplacement Support Aura, change to entire sector effect
- Land Matress (No commander requirement)
- Improved Fortifications (No commander requirement)

Plans to Implement:
- Train veterancy / grenades outside tank / t34 charge?
- Update logo
- Give 25 back smoke / applicable abilities

Known Issues:
- Forward HQ/Repair Station & some guncrews (Sov art in brit + USF) are other faction models.
Haven't changed this yet, but it's not exactly a huge issue anyway.
- QF25 Pounder animations are all missing. May just rip the 17's later

--v1.5 Changelog--
- Fixed medic dupe bug on British HQ truck

--v1.4 Changelog--
- Landmatress and Medic Hotkey duplication fixed
- Sandbags & Reinforced Steel Barricade Hotkey duplication fixed
- Garrison Bonus showing for unrelated units fixed
- Increased land matress price
- Reduced 25pndr damage radius
- Increase B-4 damage radius
- Ostruppen & Mortar Hotkey duplication fixed


--v1.3 Changelog--
- Adjusted FWD Assembly Sector Colour
- Troop Training Price Adjustment
- Troop Training Functionality Fixed
- Repair Station Fixed
- 17 Pounder Description Fixed
- 25 Pounder ability removals (most)
- 25 Pounder damage buff
- Improved Fortifications requirement removed
- Veteran Riflemen (US) description updated to translate default
- B-4 description fixed
- 17 Pounder Garrison Bonus re-added & reworked
- 17 Pounder Garrison Units readded
- Brit M6 Place Message Fixed
- Gliders Place Ability in Enemy Territory Fixed
- Added Land Matress (to bunker)
- Fixed Vet Rifleman Hotkey (V)


--v1.2 Changelog--
- Changed OKW Howitzer & 88 to proper faction variant, allowing proper veterancy
- 88 and 105 price adjusted
- Removed the cargo trucks (They're just sorta ♥♥♥♥ tbh)
- Ostruppen double-up removed
- 25 pounder howie (sort of) added for Brits
- Glider in territory restriction removed
- Tweaked Brit mortar team to have less tommies


--V1.1 Changelog--
- Updated for latest CoH version (pershing, commander refurb, etc.)
- All base buildings (Sov / Wehr) can be built outside of Command Territory now (as long as it's in supply)

--v1.0 Changelog--

- Price Adjustments -
- Slit Trench command point requirement removed, manpower cost added

-Added-


All 5 Factions:
- Abilities:
- Troop Training
- Forward HQ
- Forward Supply Station


British:
- Vickers MG:
- Tommy Recon Squad
- Medic Squad
- 82mm Mortar Squad

- Engineer-Buildable Defenses:
- Sandbags
- Barbed Wire
- Steel Barricade
- Tank Traps
- Slit Trench
- Vickers Machine Gun Emplacement
- M6 Mine
- Munitions Cache
- Fuel Cache
- QF 17-Pounder Artillery
- QF 25-Pounder Artillery (sort of)

Soviet:
- Machine Gun Emplacement:
- Partisans (Kar98 Equipped)
- Partisans (No Weapons, but 3x faster capture rate)
- 82mm Mortar Squad

- Engineer-Buildable Defenses:
- Sandbags
- Barbed Wire
- Steel Barricade
- Tank Traps
- Slit Trench
- Machine Gun Emplacement
- TM-35 Vehicle Mine
- PMD-6 AP Mine
- Repair Station
- Choo-Choo Train!
- B-4 203mm Howitzer
- ML-20 152mm Howitzer


AEF:
- Fighting Position:
- Veteran Riflemen
- Medic Squad
- 81mm Mortar Squad

- Engineer-Buildable Defenses:
- Sandbags
- Barbed Wire
- Steel Barricade
- Tank Traps
- Slit Trench
- Fighting Position
- M7 Antitank Mine
- Munitions Cache
- Fuel Cache
- B-4 203mm Howitzer on loan from Russia
- ML-20 152mm Howitzer on loan from Russia


Wehrmacht:
- Bunker:
- Osttruppen Reserves Squad (Random chance of veterancy / LMG)
- GrW 34 Mortar Squad

- Engineer-Buildable Defenses:
- Sandbags
- Barbed Wire
- Steel Barricade
- Tank Traps
- Slit Trench
- Bunker
- Teller Anti-Vehicle Mine
- S-Mine Field for Anti-Personnel
- Flak Emplacement
- Pak 43 88mm Anti-Tank Gun
- leFH 18 Field Howitzer


OKW:
- Bunker:
- Osttruppen Reserves Squad
- GrW 34 Mortar Squad

- Engineer-Buildable Defenses:
- Sandbags
- Barbed Wire
- Steel Barricade
- Tank Traps
- Slit Trench
- Bunker
- Schu-Mine 42
- Repair Station
- Flak Emplacement
- Pak 43 88mm Anti-Tank Gun
- leFH 18 Field Howitzer
62 Comments
Azrael  [author] 30 Apr, 2023 @ 1:41am 
no you
Mr.Doge 26 Apr, 2023 @ 8:25pm 
This feels like base game basically just without commanders.
Martellus 13 Feb, 2023 @ 3:21pm 
based
Azrael  [author] 12 Feb, 2023 @ 6:13pm 
Nah it's just memes
Martellus 12 Feb, 2023 @ 2:19pm 
does the train actually carry infantry or anything or is it just for fun
Azrael  [author] 10 Mar, 2022 @ 9:56pm 
Naaaah, but you can build a bunch more, soo... shrug
mrcoolize 10 Mar, 2022 @ 7:53pm 
please tell me this mod increase the shitty amount of HP defensive structure have
Azrael  [author] 21 Jun, 2021 @ 4:42am 
Noted, ta.
SpannerV2 20 Jun, 2021 @ 1:48pm 
Well it works as long as you dont upgrade to have the armored car, tested it yesterday.
Azrael  [author] 20 Jun, 2021 @ 2:43am 
Thanks for letting me know, I'll see if I can sort that in a while