Company of Heroes 2

Company of Heroes 2

Defense Revamp Remake
62 Comments
Azrael  [author] 30 Apr, 2023 @ 1:41am 
no you
Mr.Doge 26 Apr, 2023 @ 8:25pm 
This feels like base game basically just without commanders.
Martellus 13 Feb, 2023 @ 3:21pm 
based
Azrael  [author] 12 Feb, 2023 @ 6:13pm 
Nah it's just memes
Martellus 12 Feb, 2023 @ 2:19pm 
does the train actually carry infantry or anything or is it just for fun
Azrael  [author] 10 Mar, 2022 @ 9:56pm 
Naaaah, but you can build a bunch more, soo... shrug
mrcoolize 10 Mar, 2022 @ 7:53pm 
please tell me this mod increase the shitty amount of HP defensive structure have
Azrael  [author] 21 Jun, 2021 @ 4:42am 
Noted, ta.
SpannerV2 20 Jun, 2021 @ 1:48pm 
Well it works as long as you dont upgrade to have the armored car, tested it yesterday.
Azrael  [author] 20 Jun, 2021 @ 2:43am 
Thanks for letting me know, I'll see if I can sort that in a while
SpannerV2 19 Jun, 2021 @ 9:48pm 
British unable to build their BOFOR flak weapon, i think Thats what its called
Azrael  [author] 16 May, 2021 @ 7:03pm 
@Single Strike,
The same defensive flak emplacement built by the OKW is the one given to the Wehrmacht.

Both also have the 88.
V.O.I.D. 15 May, 2021 @ 6:15pm 
So, i see you've added the Flak Emplacement, is this the 36, or the 88? because i hate the 36. i prefer the 88
Azrael  [author] 19 Sep, 2020 @ 6:36pm 
No, thank you <3
Eathran 18 Sep, 2020 @ 7:34am 
great mods, thanks :)
Azrael  [author] 12 Aug, 2020 @ 10:43am 
Updated to v1.3 with some tweakz
Azrael  [author] 8 Aug, 2020 @ 4:35am 
Updated to v1.2 for latest compatibility.
Azrael  [author] 14 Apr, 2020 @ 6:29pm 
Yeah it's not updated with the latest sets of released content / commanders. Slightly mothballed.
I might get around to it soonish considering lockdown. Thanks for the report :)
Kittypiwe 13 Apr, 2020 @ 4:31pm 
Ur need the fix that problem, I can't deploy kv1, kv8 flamethrower tank and tiger with use that mod.
Azrael  [author] 15 Dec, 2017 @ 5:31pm 
The best kept secret in the world ;)
IndustrialBacon7 15 Dec, 2017 @ 12:55pm 
WTF is the steam train???????????? Please help!!!! lololol
Azrael  [author] 20 Jul, 2016 @ 11:21am 
Description re-added. Added requested features, and updated for latest CoH install as of 21/07
Azrael  [author] 4 Jul, 2016 @ 9:00am 
At this stage it only applies to artillery which you previously couldn't put within your command territory. Interesting idea, though... only sucks for British though.
Comrade Maethor 4 Jul, 2016 @ 8:45am 
The selling point for me is "removed command territory limits"... you have no idea how long I've been waiting to put something like a barracks on the front lines
Azrael  [author] 4 Jul, 2016 @ 3:20am 
Apparently the description erased itself... added a whole bunch of units and howies, removed command territory limits and etc.

Hasn't been updated for the latest commanders yet, will be working on it in the near future.
Comrade Maethor 3 Jul, 2016 @ 5:12pm 
So this mod does what? the description is a little vague?
Azrael  [author] 5 Jan, 2016 @ 1:56am 
Sorry - can you clarify?
Which is buildable from where
katrapper 4 Jan, 2016 @ 10:56pm 
OKW can still build the King Tiger and the USF can build a tank too, other than that I love this mod. I just hosted a game and forgot, and the guys I was playing with built them and rtuined the game.
Azrael  [author] 7 Dec, 2015 @ 10:02pm 
Should be updated now.
OKW fixed, a few more things broke :P. Will try and fix shortly. At least all the COOL arty still works

also 25 pounder still isn't in the game as far as I can tell, so I dunno how that guy got it to work. WIll keep working on it
Azrael  [author] 6 Dec, 2015 @ 4:33pm 
Cheers - I'm working a bunch, but will try and update it soonish
Xeno426 5 Dec, 2015 @ 7:20pm 
They also moved the Jagdpanzer, flak half-track and Panzer II around, plus the King Tiger is now set up as a universal general ability call-in.
Azrael  [author] 5 Dec, 2015 @ 4:06pm 
Understood. Will get it sorted in a day or two.
Thanks.
Xeno426 5 Dec, 2015 @ 10:29am 
New update makes the OKW unplayable since the sWS halftracks now need to be built from the HQ building.
Azrael  [author] 24 Nov, 2015 @ 1:36am 
Soz for slow reply, was on holiday in America.

Will give it a look in a few days
agent0125 10 Nov, 2015 @ 6:32am 
Actually, there apparently is a 25 pounder as shown by the all units 124 added mod, could you have that in?
Azrael  [author] 5 Nov, 2015 @ 2:52am 
Updated, should be all fixed.

Let me know if you run into any more problems.
Azrael  [author] 4 Nov, 2015 @ 6:03pm 
Will check it out hopefully today or tomorrow.

Thanks for the tip :)
Ralthen 4 Nov, 2015 @ 2:21pm 
Have an issue with the mod disabling the flamethrower upgrade on sturmpioneers with the new okw commander Feuersturm Doctrine
Azrael  [author] 19 Sep, 2015 @ 5:06am 
So I've taken a look at the truck. It's got a bit of a dodgy function, and a bit too small to realistically fit a lot of units in it :P. It also has a targetting attack function, yet has no attack... it's a bit weird.

I think I might stick with the ZiS-6 for now, as it works better and stays in line with the Opel Blitz.

There appears to be no singular Mortar Team for the British, in that mod or otherwise.
What I think I'll end up doing is just using the Russian Mortar, but changing the crew & voice files.

Azrael  [author] 18 Sep, 2015 @ 6:49am 
Hi agent0125,

Got something else in the works at the moment, but will definitely take a look for those units in the game files, and see how they match :).
agent0125 18 Sep, 2015 @ 6:13am 
This revamped version sounds cool but could you use a ml3 mortar instead? I heard the all units 118 mod had it for the brits and i guess it would make more sense than lend lease mortars from russia and zis 6 trucks. Also could you use the wc51 transport truck(the one found in Ardennes assault with no MG and only a covering on top), would make more sense for USF and brits(they did lend lease stuff from america and not russia)
Azrael  [author] 12 Sep, 2015 @ 2:17am 
Meyers, that's super weird... does it do it every time? Any crash logs? Tried unsubbing and redownloading?
Meyers 12 Sep, 2015 @ 12:30am 
Just This mod With AI
Azrael  [author] 11 Sep, 2015 @ 9:35pm 
FocusFire, thanks for the support and understanding :).
I tried to get ahold of you before to ask permission - but was unsuccessful, so decided to go ahead. Really glad you approve.

Guy Montag, thanks very much :).
Guy Montag 11 Sep, 2015 @ 8:56pm 
Great work, man! Really great!
Koshiro 11 Sep, 2015 @ 12:48pm 
I show full support too!
Koshiro 11 Sep, 2015 @ 12:47pm 
Hey Great mod :] thank you for crediting and remaking it becuase ive stopped with the mod!!!
Sparky IronClaw 11 Sep, 2015 @ 11:16am 
Huh... That's odd...

Unfortunately I can't give any more info just this second... I will try and re-create the bug so i can get a screenshot for you.

The only reason I didn't get one the first time was due to playing an online game.
Azrael  [author] 10 Sep, 2015 @ 8:39pm 
Sparky,

Just played a game as British, and it seems to work alright for me.

http://i.imgur.com/tmL7mqX.jpg

Can you give me any further info?
Azrael  [author] 10 Sep, 2015 @ 7:14pm 
Alrighty, sweet - I'll look into them shortly :)

Along with trying to figure out how to update, lol.