Tropico 5

Tropico 5

94 ratings
Mystery of Marquis Island
   
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File Size
Posted
Updated
4.145 MB
12 Sep, 2015 @ 12:31am
2 Oct, 2015 @ 12:16am
58 Change Notes ( view )

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Mystery of Marquis Island

In 1 collection by The World is a Sandbox
Tropican Isles (New Maps Collection)
6 items
Description
Island Size: Huge
Economic Difficulty: Hard
Political Difficulty: Medium
Victory Condition: Make One (1) Million

AVAILABLE MISSION MODES
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This map is a CUSTOM MISSION ONLY. It comes with a full fledged custom story line with A LOT OF (english language) dialogue. The mission runs through both the Colonial and the World Wars period, before it turns into a standard Sandbox play. It will take A VERY LONG TIME to complete, most likely several days. This mission is VERY HARD. It is meant to give a seasoned Tropico 5 veteran who has played everything else one last, huge challenge.

It was written to suit a very distinct playstyle: deliberate, detail-oriented, with an ability to deal with adversity. This mission will throw everything at you: people will starve, crowd in sheds, goods will pile up in port, and the vast expanse of Marquis Island will require you to commit resources and then be stuck with your choices. In most instances, no remedy will be quick. This truly is not the mission to be quick or perfect. It will be a very long slog, with the reward of a very beautiful, expansive Sandbox map if you make it through the rough and tumble first two centuries.

WARNING
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This map has a high level of difficulty. Click on the "Tropican Isles (New Maps Collection)" link above for a detailed disclaimer on what to expect from this map (and all others in the Tropican Isles Collection).
Popular Discussions View All (1)
4
22 Apr, 2017 @ 9:15pm
Review
Murasaki
27 Comments
DragonFire 12 May, 2022 @ 8:29am 
Hey I made a video about your Mod I hope this is ok https://www.youtube.com/watch?v=iAax9uQodJw
Sir Dappercat 11 Dec, 2019 @ 3:46pm 
I love the storyline of this, and I'm not even that annoyed about the extremely limited locations to place buildings, but I really struggled with extending my mandate in this. For example, they ask for a wharf and then for me to export fish: literally nowhere for me to place a wharf where I can connect it to the road system. The gambling of "will the Vanilla Missions give me a mission I can accomplish" was just too random and frustrating, which is sad because I really liked the writing.
Baron Thincollar 14 Apr, 2018 @ 2:43am 
Agree with the comments about the landscape. It's too hard to place structures and roads. I'm all for encouraging the player to be smarter with their building choices, but when you limit the space to the point where it takes like five minutes to connect one building to a nearby road, the challenge becomes annoying.

Gave up after trying to place the gold mine near the start. A shame, because the story was interesting.
Extrawelt 10 Sep, 2017 @ 5:15am 
best map I have seen so far. Finally challenging, since Tropico 5 official campaigns/missions are so easy...

However I failed in 2 things: 1st time it came up to votes, I wasn´t prepared and couldn´t win the election, this could be solved with more focus on the second try.

2nd: I just wasn´t able to connect the road to the upper gold mine. Or I just lost my temper. :)
fatboob 30 Aug, 2016 @ 3:13am 
Spooky
Cybershadow 2030 19 Feb, 2016 @ 6:02am 
I agree with the field marshall. While the terrain seems realistic from an aesthetic point of view for a small island, the gameplay aspect is a freaking nightmare. I spend most of my time trying to place buildings and roads. While i think placement should be challenging, I don't think this is merely challenging but moderately broken. It is to be expected as this is an early release. Yet I hope the author takes our point into consideration. As it is this mod is too frustrating for me to play, even though i love the story.
Field Marshal Forrester 20 Nov, 2015 @ 2:22pm 
While this certainly seems like a labour of love, and one that has produced wonderfully detailed dialogue with a likewis detailed map, it is bloody frustrating to play. When it comes to building a fort, for example, I don't think it's unreasonable to expect to be able to build it on the site of the old one, - but nope; "Uneven terrain" has halted the vast majority of my construction ideas.
Dazs 13 Nov, 2015 @ 5:58pm 
Ah, well I got a double whammy of building a gold mine and researching the trigger for the rebel support, both of which are blocked out when you refuse Rotshchild's help. Just figured you may have wanted to know about it is all,
The World is a Sandbox  [author] 13 Nov, 2015 @ 12:56pm 
If you get the right vanilla missions and use every opportunity to extend the colonial period, build the newspaper building, etc, you should be able to just get past the revolutionary support threshold. You won't be able to fight the crown, so you'll have to buy your way out of servitude.
Dazs 13 Nov, 2015 @ 12:50pm 
Not sure how you can buy your way past a block on your ability to learn a needed skill but I started over and took the industrial route and am impressed at the amount of research and time went into this scenario. I kind of wish it was more spaced out but it was well worth playing till the end. Ya got my thumbs up!