Tropico 5

Tropico 5

Mystery of Marquis Island
27 Comments
DragonFire 12 May, 2022 @ 8:29am 
Hey I made a video about your Mod I hope this is ok https://www.youtube.com/watch?v=iAax9uQodJw
Sir Dappercat 11 Dec, 2019 @ 3:46pm 
I love the storyline of this, and I'm not even that annoyed about the extremely limited locations to place buildings, but I really struggled with extending my mandate in this. For example, they ask for a wharf and then for me to export fish: literally nowhere for me to place a wharf where I can connect it to the road system. The gambling of "will the Vanilla Missions give me a mission I can accomplish" was just too random and frustrating, which is sad because I really liked the writing.
Baron Thincollar 14 Apr, 2018 @ 2:43am 
Agree with the comments about the landscape. It's too hard to place structures and roads. I'm all for encouraging the player to be smarter with their building choices, but when you limit the space to the point where it takes like five minutes to connect one building to a nearby road, the challenge becomes annoying.

Gave up after trying to place the gold mine near the start. A shame, because the story was interesting.
Extrawelt 10 Sep, 2017 @ 5:15am 
best map I have seen so far. Finally challenging, since Tropico 5 official campaigns/missions are so easy...

However I failed in 2 things: 1st time it came up to votes, I wasn´t prepared and couldn´t win the election, this could be solved with more focus on the second try.

2nd: I just wasn´t able to connect the road to the upper gold mine. Or I just lost my temper. :)
fatboob 30 Aug, 2016 @ 3:13am 
Spooky
Cybershadow 2030 19 Feb, 2016 @ 6:02am 
I agree with the field marshall. While the terrain seems realistic from an aesthetic point of view for a small island, the gameplay aspect is a freaking nightmare. I spend most of my time trying to place buildings and roads. While i think placement should be challenging, I don't think this is merely challenging but moderately broken. It is to be expected as this is an early release. Yet I hope the author takes our point into consideration. As it is this mod is too frustrating for me to play, even though i love the story.
Field Marshal Forrester 20 Nov, 2015 @ 2:22pm 
While this certainly seems like a labour of love, and one that has produced wonderfully detailed dialogue with a likewis detailed map, it is bloody frustrating to play. When it comes to building a fort, for example, I don't think it's unreasonable to expect to be able to build it on the site of the old one, - but nope; "Uneven terrain" has halted the vast majority of my construction ideas.
Dazs 13 Nov, 2015 @ 5:58pm 
Ah, well I got a double whammy of building a gold mine and researching the trigger for the rebel support, both of which are blocked out when you refuse Rotshchild's help. Just figured you may have wanted to know about it is all,
The World is a Sandbox  [author] 13 Nov, 2015 @ 12:56pm 
If you get the right vanilla missions and use every opportunity to extend the colonial period, build the newspaper building, etc, you should be able to just get past the revolutionary support threshold. You won't be able to fight the crown, so you'll have to buy your way out of servitude.
Dazs 13 Nov, 2015 @ 12:50pm 
Not sure how you can buy your way past a block on your ability to learn a needed skill but I started over and took the industrial route and am impressed at the amount of research and time went into this scenario. I kind of wish it was more spaced out but it was well worth playing till the end. Ya got my thumbs up!
The World is a Sandbox  [author] 13 Nov, 2015 @ 8:24am 
@Dazs: sorta, yes. Amish make terrible revolutionaries, and the game didn't allow me to model horse-drawn buggies to replace the lorries of the post-revolutionary period. It is feasible to buy yourself into the modern age (and the mission does provide a scenario should you succeed), but your player skills need to be nothing short of those of a true messiah. Fitting, no?
Will it be worth the effort? Let's say: Amish go to heaven, they'll never go to space.
Dazs 12 Nov, 2015 @ 9:25am 
Question: Is it a "feature" that if you decline help from Rothschild and go the "amish route" that you are essentially set up to fail since you cannot learn mining or the trigger and both of those are needed for rebel support to get past the colonial era.
The World is a Sandbox  [author] 15 Oct, 2015 @ 11:40pm 
@Stuffedbluedog: the storylines are meant to give Marquis Island a rich history, and explain how you (and/or your dynasty) came to be El Presidente. What your dynasty does with that kind of legacy in modern times is left open, and for you to determine: around the time of the World Wars, it becomes a pure sandbox play (no more scripted missions). At that point there should still be a lot of developing, and maybe even some exploring left to do, so the younger generation of your dynasty may decide to take the Island into a whole new direction altogether. Only you will know.
Commander Whiskers 15 Oct, 2015 @ 4:03pm 
Ive only come unto the world war era so far, but I must say I really enjoy both the story and the difficulty of the map. For once a Tropico game is a challenge! Awesome!
Stuffedbluedog 15 Oct, 2015 @ 4:55am 
Another bug: well i am not certian, but after a certian someone was shot then someone disappears, No more missions appear. I have researched everything, and have done everything I can in the coldwar era, bit nothing is happening. Is this intended?
The World is a Sandbox  [author] 14 Oct, 2015 @ 9:11pm 
@Murasaki, @Stuffedbluedog - thanks for the bug reports
Stuffedbluedog 14 Oct, 2015 @ 5:44pm 
bug: this is minor but the 2nd bar mission will not compleate dispite having built at least 10 since the mission started
That unnervingly happy turtle. 11 Oct, 2015 @ 12:46am 
After having played this I can say it's definetely a very fun scenario that provides a constant challenge especially after a certain person seems to vanish. The lack of build space was a bit frustrating though as it made placing some roads in particular roads to mission requiring mines. Still found it fun overall though so kudos and keep up the good work, I eagerly await your next creation.
tcurran 9 Oct, 2015 @ 4:22pm 
very good like it
Yassine 9 Oct, 2015 @ 9:56am 
hey,hey,hey nice one!
RedPrometheus 8 Oct, 2015 @ 2:55am 
I really enjoyed this map, though a bit more room to build would be nice ;)
Murasaki 5 Oct, 2015 @ 8:13am 
Bug: Froze/crashed about 5 mins in, while attempting to place road between palace/dock, after Penultimo's first plot message.
Aries 4 Oct, 2015 @ 9:49am 
Wow, this looks amazing....
That unnervingly happy turtle. 4 Oct, 2015 @ 7:33am 
Shall play, not an expert player but more of a casual one though I find I have very good methods for creating strong colonial economies though after that things are a rollercoaster ride of randomness. The reading won't be a problem since I love reading and backstory, that's the problem with games these days, never enough backstory in the manuals or games themselves. Next comment from me will be a review. :tropicanstar:
Master 3 Oct, 2015 @ 5:47pm 
The amount of custom dialogue is so massive it becomes oppressive to game play. what I mean is the map forces you to spend 90% of your time reading dialogue and making de scions about said dialogue; only allowing 10% of the time building the island. In my mind these ratios should be completely reversed. Building the island is the fun part.:tropicanstar:
The World is a Sandbox  [author] 2 Oct, 2015 @ 9:23am 
For more Portraits of Marquis Island, search the ARTWORK section of the workshop for "MARQUIS ISLAND".
The World is a Sandbox  [author] 2 Oct, 2015 @ 12:48am 
Mystery of Marquis Island has been extensively playtested. However, just because of the sheer amount of custom code, there may still be some (hopefully minor) bugs. Should you run across one, please report it here.