Reassembly

Reassembly

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Heirs to the Void Ep. I - Return from Exodus (v2.x)
   
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16 Sep, 2015 @ 11:08am
27 Sep, 2015 @ 3:08pm
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Heirs to the Void Ep. I - Return from Exodus (v2.x)

In 1 collection by Halcyon
Heirs to the Void - A Narrative Mod Collection for Reassembly
3 items
Description
What's Inside:

"Return from Exodus" includes 21 craft, 4 outposts, and an entirely new block palette tailored to the flavor of the Marah'Kael. You can find a more detailed writeup of these contents below the following narrative introduction. Thanks for Playing!!

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Heirs to the Void - Exodus
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In a remote sector of the far reaches of the Deep Expanse...

The inhabitants of the planet Ah'Rhil'Ahm have re-awoken to the truth of their distant past; They are the descendants of the Marah'Kael, an ancient race that once took part in a war that spanned the entirety of the known void.

It was a war that they lost...

Only one of the thirteen tribes of the Aegis Tredecim, the Marah, like their brethren, were forced into Exodus before the unimaginable power of the Dark Ones that had engulfed their home worlds and threatened to rend the fabric of existence around them. It was unthinkable; the Aegis Tredecim whose protection had once offered solace to over a hundred galaxies had been broken and their union finally sundered. With no choice remaining, the survivors of the Aegis forces and the shattered remnants of the Heptarchy of the Inner Worlds became resigned to depart their home worlds and risk the uncertain future that was promised to them by that great, black unknown.

Days prior to the Exodus the members of the Aegis had met to discuss the future of their peoples. Their fears were confirmed by the sheer volume and frequency of the distress calls that continued to pour in from the Zarattian Rim Worlds; The Dark Ones had torn through their main defenses and would soon penetrate the Outer Veil. Once beyond it's protective shielding, nothing would stand between the eldritch void-spawn and the slaughter they would bring. Though hard-reached, it was unanimous among the council that the Inner Worlds had to be evacuated and that the best hope would be to flee into the Deep Expanse, into the furthest reaches of known space and beyond. The alternative was to stay and face an enemy more powerful than they had ever known; To bear witness to the total annihilation of their peoples and the end of the greatest civilizations the Universe had ever known. There was no hope in that.

In the least, the Deep Expanse would offer a bearing to follow and the promise of discovering what lay beyond the edges of the Known Systems; Who knew what mysteries lay hidden in the dark corners of the universe? Perhaps new allies that would fight alongside them against the suffocating tide of the Enemy? Or perhaps a new evil would be uncovered just as great as the one they fled...At least they agreed, it was certain, that all answers come in time to those who have the will to seek them.

If they were able to successfully flee their pursuers then perhaps one day in the future, however near or distant, when they had mustered the strength to fight again, they would return to the Inner Worlds and the horrors that would await them; Those terrible beings of inky blackness. The same beings that wrought total eradication wherever they went, slaughterers of the endless trillions...beings whose hunger was so great they consumed entire stars and grew more powerful with each passing day...


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Heirs to the Void - Return from Exodus...
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"Are we alone out here or do you think the others made it as well? How long has it really been?"

"No one knows for sure brother, only that we've lost a lot of time and our strength is only just beginning to grow, after however many generations." He waved a hand through the air.

"So that's what the Re-Awakening was, our memories returning passed down through the generations? And if our strength is growing do you think we will be able beat them this time?"

"Don't worry about that for now brother. We haven't seen any sign of them just yet and you have more important things to concentrate on; like harmonizing your Spirit Seal so the next time you Reassemble you end up with all the right bits where they belong, eh?"

The younger of the brothers grinned. "The only reason I'll be Reassembling again will be to strengthen my Seal and reform into an even more powerful craft; maybe I'll Reassemble as a Hunter next time."

"Easy there, you've only just aligned your Seal to the strength of a Fighter."

"I'm a better pilot than you!"

Now it was the older brother's turn to grin.

"We'll have to see about that. We're on escort patrol duty again tonight and I've just uncovered the AUM to Reassemble bombard cannons. Now get some rest okay?" He winked at his brother.

"But how?!"

"Rest first brother, the Reds will be back tonight."

"Brother? But how...?"

The room went dark and a calm filled the air. Younger brother's question hung in the now still, silent room.

And they rested...for now.

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What's Inside: Heirs to the Void includes 21 craft, 4 outposts, and an entirely new block palette tailored to the flavor of the Marah'Kael.

The Palette Includes:

5x New Ship Cannons
3x New Station/Dreadnought Turret Cannons
3x New Lasers
4x New Launchers
12x New Thrusters that clearly illustrate how "ThrusterBoost" and "ThrusterBoostTime" actually work :D
And other new blocks to complement the flavor of the Marah'Kael Explorers

(Note: While some of the weapons may appear similar to other Reassembly weapons I assure you they were modded from scratch with loving care. For those interested in the newest of "newness" I recommend checking out the launchers that now includes a recently added "ballistic" launcher).

This is gonna be fun ;)
30 Comments
Galileo007 24 Jul, 2017 @ 3:49pm 
Had this installed for a time but never saw the faction within the game. could jsut be an error on my end though. :theinterceptor:
Icikus 13 Oct, 2016 @ 1:13pm 
Sad to hear :/
Halcyon  [author] 13 Oct, 2016 @ 11:02am 
An update to the game made the missile/bomb block no longer have the proper attachment node. I'd like to mod the block and re-add it (pretty pissed the attachment nodes were changed in the first place) but thus far I haven't been able to figure out why I seem to be the only Reassembly modder that's unable to add new blocks to the game.

Honestly, the issue of being unable to add new blocks is what has put "Heirs to the Void Episode 3" on indefinite hold. My apologies for the current crap-state of the mod :(
Arkcane 12 Oct, 2016 @ 8:14pm 
The hp launchers dont seem to attach or generate the missles anymore, any ideas?
Varien 18 Mar, 2016 @ 8:02pm 
Crashes on trying to start a game with these guys. PC user
Icikus 30 Dec, 2015 @ 11:34am 
Very interesting stuff, is there somewhere I an find the lore for this world and its factions?
[GORB] Lord Kamina 9 Oct, 2015 @ 7:49pm 
@ici: Should've brought the Covenant of Artorias with you. Well, that, or you should've been a Pilgrim of Dark.

Wait, wrong game, wrong game!
probably wowie 24 Sep, 2015 @ 7:12pm 
BTW, i think the Dark Ones took all of my stations :I
now i have to regenerate the world...
probably wowie 24 Sep, 2015 @ 3:02pm 
yay!
i'm loving your mods so far :D
Halcyon  [author] 24 Sep, 2015 @ 11:20am 
@Vici You're in luck my friend! I've been working on exactly those things, namely creating a line of mods for the so-far unseen factions of the Aegis as well as a mod for the Dark Ones. Right now faction release #2 has been on the verge of completion for...well, far too long. Anyhow, I hope to release it soon and I look forward to hearing your impressions on it.

Thanks for your interest and comments!