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Honestly, the issue of being unable to add new blocks is what has put "Heirs to the Void Episode 3" on indefinite hold. My apologies for the current crap-state of the mod :(
Wait, wrong game, wrong game!
now i have to regenerate the world...
i'm loving your mods so far :D
Thanks for your interest and comments!
but could you make a mod that is for some of the other 13 tribes of the Aegis Tredecim?
yeah...
i have an idea!
could you make a separate mod that adds a faction representing the Marah'Kael's mortal enemies
(The Dark Ones) that would act as a final boss battle?
like make a few ships that are completely massive
and make only one spawn per world
Sent you a friend request. Also, this message used to say "I think I know a way to make it work" and I'm happy to report that I DO know a way to make it work. Tested it and I was correct; There's a very simple way to do this.
Further, I don't understand why not...we can already have multiples in a faction so long as the extra ones are only for stations that can never be piloted (you'll notice seven and 8 are part of the stations).
Love the idea! :)
But I allready attempted it with my mod. Sadly since the game reshuffels the ID's of downloaded mods, it makes it impossible to import them into my mod without block conflicts.
For example: The Yalunder K-Chellew Assualt ( subscriber made ship )
Has normal Hull with a block ID of 295475843 ( Given my the game to prevent errors )
While the Original Version I have, has that hull's ID set as 103.
There fore his ship is incompatible with my "Pure" version of the Yalunder Defenders, and therefore, I need to compleatly rebuild his ships from the ground up for them to work.
They cant even import into the Sandbox.
I have plans in the works to make the "Heirs to the Void" series a sort of "Living Mod" which I hope will include incorporating subscriber built ships. More details on that later for those interested :D
+1, Thumbs up, subscribed... LOL...
On the note of flying through asteroids; Since a few of the mod ships were specifically designed to be able to fly through the asteroids (the Kite Marauder especially is awesome at this) I've found that wiggling the mouse (in cursor directs ship mode) causes the game to recognize the impact from the melee spikes and you'll go ripping right through the asteroids. However, unfortunately sometimes it doesn't work...hoping Arthur comes through with a fix on iffy hit registrations :S
Personally I find about half of the in-built factions incredibly boring; stack hull pieces until I'm colossal, put weapons inside....crush everything *yawn* To each his own!
With that said, I hope you'll check out "Heirs to the Void Ep.2" which is currently in the works and features a faction quite a bit different from that of the Marah'Kael.
-Happy Reassemblng!
Also placing the thin spires is awkward, sometimes there's space for them and patterning them, but the game just refuses to pattern or attach them correctly. If that's ever fixed by reassembly I may come back to try this in the future