Portal 2

Portal 2

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There and Back Again
   
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There and Back Again

In 1 collection by Hazellius
Puzzles by Hazellius
24 items
Description
A little puzzle idea I had that I very much like, but I wish I could find a bit of a better layout to make it work. You know, one that doesn't bump up against the item limit :P
21 Comments
Hovering Harry 23 Jan @ 10:50pm 
Here is my solution: https://youtu.be/B7OHQRKTbks
Hovering Harry 23 Jan @ 10:39pm 
As you may have guessed, I also didn't use the tutorial mechanic
Hovering Harry 23 Jan @ 10:32pm 
I solved it without using the flip panel and the four surfaces to get there
SpielSatzFail 3 Oct, 2024 @ 11:51am 
The core/ending move is not my cup of tea, so I appreciate the tutorial room.
Hazellius  [author] 7 Jul, 2022 @ 12:08am 
@Nobody No-One glad you enjoyed it! I agree with what you said, but it's been a pain to edit this map because it constantly hits the item limit, so I'm not sure I'll be able to change it >w<
Nobody No-One 6 Jul, 2022 @ 7:15pm 
Nice map; indeed the tutorial room was an important addition. I agree with Aneonen that the exit condition is a little unnecessarily obscured by the hidden piston platform, which made me think I needed to do something quite different. Thumbs up.
Hazellius  [author] 16 Aug, 2020 @ 1:19pm 
@bullfrog glad to hear you appreciate the tutorial room addition. Thanks for playing, and adding it to your favourites ^w^
bullfrog 16 Aug, 2020 @ 1:23am 
I played this excellent puzzle back in May 2018 and gave it a big thumbs up, but said “I would have added to my favourites apart from that one bit.” Now that you have added a tutorial room that teaches the player ” that one bit,” I’m now really happy to added it to my favourites :)
Hazellius  [author] 15 Aug, 2020 @ 6:50pm 
@Aneonen Glad to finally hear some feedback on the intro room. I added it years ago as the general consensus seemed quite negative towards the solution of this map. I was worried it'd ruin the main puzzle, but from the sounds of it, that isn't the case. Thanks for letting me know :)

As for the weird ledge... I think I placed it in that way because occasionally the fling didn't reach if it weren't an angled panel. That, or maybe I didn't like how it looked how you'd bump into the exit itself after the fling, or it clashed with the light bridge placement? I dunno, It's been so long, so I don't quite remember xD
Aneonen 12 Aug, 2020 @ 2:25pm 
Another map using a creative puzzle mechanic. Thank you for the intro room: it helped me keep that move in my mind so I could use it later without giving away the way I would need to use it. I totally didn't realize that I could just walk up to the exit from the ledge below it though: I thought there might be more puzzle left after making it there.