Portal 2

Portal 2

188 ratings
No Elements: SeeSaw
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15.545 MB
24 Sep, 2015 @ 5:40pm
3 Oct, 2015 @ 11:47am
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No Elements: SeeSaw

In 2 collections by Almisuifre
Alm's Logical Chambers
18 items
Almperture Science
40 items
Description
Logical momentum applications within 2 chambers. The first one introduces the main idea of the following (a savepoint is set between them). Fun is also part of the test [exclamation mark]
Because it's a logic puzzle, it's quite crucial to plan your flights (quicksave F6 / quickload F7)

Note : some (smooth) dexterity is involved, but I managed to lay this out in a clean way :)
(no special skills needed, only a "no elements" experience)
58 Comments
Dog 4 Jun @ 9:47am 
Great chamber, just got stuck on the part where you have to land on the bridge. Really satisfying
AWinterWillow 1 Mar @ 10:36pm 
Wow, The opening chamber was good, but I did not expect the 2nd room. it was stunning and extremely satisfying to solve.
zigzagtenniscoe 18 Jul, 2024 @ 3:57am 
Blindrun
If it weren’t for the extremely finicky physics of angled panels (and even with that), this might just be the best No Elements map I’ve played yet. It puts literally EVERYTHING you learn in the main No Elements series (and then some) to the test, wrapped in gorgeous BEE2 aesthetics - love the liberal use of the various custom mini-blocks it provides you with.

I was quite satisfied with the first chamber, what with its reusage of the first area - I knew since it wasn’t blocked off that I would have to go back and reuse it, dunno why I wasted my portals to get to the far side then . Had no clue the best part was waiting. Tons of little rooms, each serving their own vital role. Piecing everything together was really fun, especially the part with the two angled panels on either side of that small bridge.
zigzagtenniscoe 18 Jul, 2024 @ 3:57am 
That was very hard to execute for me - I have no idea why jumping into the panels hurt my cause (even though I know when flinging angled panel to angled panel on level ground you needn’t jump). I thought it was necessary to get the momentum required to fling to the lower angled panel - but for some reason that fucks up the very end when you land on the bridge, whereas not jumping just barely gives you what you needed. I think the first time I did the correct sequence of moves I was really close, and that’s what inspired me to continue trying, since I was aware of the finickiness of the momentum physics in this game when it comes to those sorts of things.
zigzagtenniscoe 18 Jul, 2024 @ 3:56am 
I was 99% sure I had the correct solution, but my confidence dropped after time and time again of failing. It did take a peek at the comments to see that, maybe, no jumping was all I needed. I tried it reluctantly, failing the first time to gain the momentum I needed - it’s when the angled panel halts you very briefly that it messes up your momentum, but if you just “walk” into it rather than trying to control your descent into the portal it’s fine.

In any case, about halfway through my attempts I took a look around at the rest of the chamber and knew pretty much right away what I needed to do, so when I finally cleared the hurdle involving the angled panels on uneven ground I solved it almost immediately. Really like the Air Traffic-esque moves at the end!

Difficulty: 6/10
Enjoyed: 8.25/10
derPacifist 2 Jan, 2024 @ 1:37pm 
That was the perfect difficulty after playing the No Elements collection. I adore this! It feels better than you know what!
karmang 23 Sep, 2023 @ 4:49pm 
Took me hours to beat it, but oh boy it was worth it!
It's that kind of puzzle where you need think and react quickly.
10/10 (imagine the trouble to perfectly calculate all of those flyings)
Joe Grodin 11 May, 2023 @ 1:16am 
Big Big Big Chunc Big Chunc Big 2 Mar, 2023 @ 4:43pm 
loved it
I before A except after K 9 Jan, 2023 @ 12:05pm 
Great puzzle but extremely finnicky if you don't know not to jump before entering diagonal portals.