Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I had the idea of using the direction of the connectors of both the "drone" and "base" (ship or station) as the direction of up (connector on drone on "bottom" with connector of base on "top"). This will let you set the vertical distance "above" the base connector and the horizontal "patrol orbit" to the "side" of the base connector. This will also allow any ship (drone) design to work since the script will say that its (same grid) "connector" is "down". The script will then be able to adjust based on any "movement" of the "base". Also it can have damage detection, ammo capacity, fuel/power level. If any of these go past a set amount it "returns to base". If damage then It won't "leave" until you tell it to. If ammo or fuel/power then once it has been refilled it will leave on its own.