Age of Wonders III

Age of Wonders III

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Heart of the Underground - Mod
   
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1.005 MB
27 Sep, 2015 @ 2:36pm
6 Nov, 2015 @ 7:28am
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Heart of the Underground - Mod

Description
Adds the missing Heart structure to the game. As of v3.4 it now adds nightvision, cave crawling to all units. Since a lot of units already have this, there is more. Cave camoflage and tunneling for some dwarf, goblins and selected units. Infantry and Archer units gain inflirct crippling strike and only them unlike other heart structure.


v3 Got it's own unique guard spawn instead of sharing with the mud pit, Dire Monkey looked a bit out of place. Should spawn properly in the underground theme with random map generator.
v3.1 Fixed the spawnrate for RMG.
v3.2 Nerfed the spawnrate.
v3.3 Buffed bonuses it gives so it's more usefull all around.
Since Dwarfs and Goblins had little use of it, they now gain Cave Concealment, as well as Irregulars and Shadow Stalkers. All Infantry and Archer units gain Inflict Crippling Strike and only them unlike rest of heart structures. A few selected units such as Dwarf Axeman, all Engineers, Scoundrels and Warbreeds gain Tunnelling. Draconian Warbreed gains Lava Walk.
Is all this overpowered? You play a bit and tell me.

v3.4 Removed Lava Walk from Draconian Warbreed.
18 Comments
Shocky  [author] 25 Oct, 2015 @ 8:24am 
I guess I can remove it, didn't think very hard about it. ^^
Noin Trongaz 25 Oct, 2015 @ 7:38am 
Lava Walking for Draconian Warbreed doesn't make much sense since they are not Fire Immune.
Shocky  [author] 25 Oct, 2015 @ 6:10am 
Forgot to mention, but few selected others also gain Cave Concealment; orc archer, high elf storm sister and halfling night watch. I just of figured they made sense having it.
Shocky  [author] 24 Oct, 2015 @ 2:42am 
Maybe, but atm. no race dislike water? Abilities that I think of might be mariner bonus and perhaps an attack modifier that reminds me of kunkka from dota 2.
HousePet 24 Oct, 2015 @ 12:03am 
Any chance of a Heart of the Ocean too?
Shocky  [author] 21 Oct, 2015 @ 12:31pm 
Tunneling as third ability might be okay, a little limited use that as well for goblin and dwarfs, but not all units have it. Same with lavawalk perhaps. However I assume you meant it as an alternate version? Might be able to make that soonish.
jconsort 21 Oct, 2015 @ 12:52am 
Any chance for a version that adds tunneling/ lava walking ? ( Night vision almost always have)
Shocky  [author] 18 Oct, 2015 @ 12:01pm 
@jconsort Yes, at least it should. I added the new structure to the list for the perk, but havn't actually checked if it works.
Btw thanks Gloweye :)
Gloweye 18 Oct, 2015 @ 10:59am 
Vanilla spawns no hearts underground cause there's no other theme's occuring there.

Good to see that this mods' been made though. Should have been in the base game(and I asked for it often enough..)
jconsort 18 Oct, 2015 @ 10:30am 
Does this heart also add 10 channel/casting points? Or get the wild magic specialization bonus?