Age of Wonders III

Age of Wonders III

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Revived magic. Phase II.
   
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28 Sep, 2015 @ 4:29pm
22 Jan, 2016 @ 2:24pm
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Revived magic. Phase II.

Description
This part changes two spells in Water school, adds new spells to elemental spheres and a new avatar spell. First part of my mod ( https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=519865415 ) and Eternal Lords DLC are required.

Avatar spell:
Recultivate
Transforms all climes to Temperate and Tropic (can fail) on a target area of 2 hexes radius, restores Corrupted Well and Corrupted Spring Structures. Works in your domain only.
This is a good and universal way to counteract not only some spells from this mod, but also 'Path of...' abilities, Warp Domain and Dark Ritual spells.
Prerequisite skill: Terraformer

Air Master spell:
Icy Tempest
Powerful freezing tempest arises on a target area of 2 hexes radius, crushing trees, injuring and chilling everyone inside it. Applied debuff 'Chilled to the bone' decreases defence, hp regeneration and moving points.
Prerequisite skill: Wind Ward

Fire Master spell:
Fire Storm
Terrible fire storm is created on a target area of 1 hex radius, damaging and burning units and cities. Even terrain is scorched as a result. Applied debuff 'Burned' decreases defence, resistance, hp regeneration, morale and physical attack of units.
Prerequisite skill: Hellfire

Earth Master spell:
Earth Barrage
Huge amounts of earth are thrown up and then fall down creating almost impassable terrain for 2 turns (mountains on the surface, diggable walls in the underground). Units inside the area are damaged by 10 physical.
Prerequisite skill: Earthquake

Water Master spell:
Auspicious Waters
Your target city now likes waters, friendly units in the domain have Mariner. It works almost as "Domain of...", but has other effect on units.

Also, 'Drench Land' and 'Freeze water' spells are changed into:
Blighted Deluge
Deteriorative showers pour from above, causing illness in living, damaging machines and undead. Also target area is instantly converted into Wetlands, and Volcanic terrain becomes Temperate. Units on the territory are Drenched for 5 turns in combat, can get Enfeebling fever for 2 strategic turns or be Weakened for 2 turns if they are machine or undead.

Permafrost
Terrible cold descends on a target area, which becomes Arctic. Additionally freezes water in the territory for 3 turns, making it solid enough to walk over (except for units with only Seafaring or Swimming). Units in the area are Chilled to the bone (3 turns) and probably Frostbitten for 1 turn.

Most spells are expensive and (very) late game.
Popular Discussions View All (1)
9
24 Nov, 2017 @ 11:22am
Modding spells
Jeined
20 Comments
Loboramdk 9 Jun, 2020 @ 3:58am 
Digital Joy 21 Nov, 2017 @ 4:27pm 
It might be conflicting mods though i wouldn't think so. I have it ticked and launched with the mod as i get other spells from different schools. I will check again.
Jeined  [author] 21 Nov, 2017 @ 3:21pm 
Hi, Joy! I checked once more and I still see the spell and it works. Are you using a game started with the mod? Have you turned the mod on in the launcher? Have you researched it (it's Water Mastery Tier V)? Do you possibly have any conflicting mods?
Digital Joy 21 Nov, 2017 @ 1:03pm 
Hello. I am greatly enjoying this mod but am having a small problem finding the blighted deluge spell. It's not showing. Also Drench the land is still there. Is there any way i can fix this?
Jeined  [author] 4 Jul, 2016 @ 12:31pm 
I did consider it, even had a few planned ideas. But then almost lost interest for the game and stopped playing it. And I can't mod a game I don't play, sorry. Maybe some time later.
Shade 3 Jul, 2016 @ 8:25pm 
Out of curiosity, would you ever consider adding (or modifying) any spells from creation and destruction specializations with your mod/s? I for one feel like Destruction can't make up its mind to be magical themed or not - and stuff like quick razing should be a "General" research anyone can take. Id love to see a proper late-tier research for an aoe-style destruction spell to sow havoc, like a "Create Void" or "Obliteration" overworld or in battle spell.
Jeined  [author] 6 Jan, 2016 @ 9:15am 
I created a discussion, you can ask your questions there. =)
Wiid 6 Jan, 2016 @ 4:52am 
Dear sir im sure you get asked alot of questions about the spells since ur one of the few modders who makes them i just wanted pitch a spell idea to you to see if its possible. If its is ill get to learning the pfm for this game but id really like to know be for i start.
Jeined  [author] 3 Nov, 2015 @ 8:58am 
If you really want to, yes. Just change it to 'instant spell' or something like that. I'm just not sure that two or three spells not becoming half-price would really harm AoM.
PsychoticSoul 2 Nov, 2015 @ 2:40pm 
So all I would need to do to change these spells to half CP under AoM is change their spell category from 'terraforming' to anything else, right?