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I think same with earth barrage and some other spells you added. This also seems to affect some other mods that add spells - like the corrupt the source expansion mod.
So for now I plan to add two spells for Creation and Destruction to this part of the mod. Alignment specs probably have enough with their enchantments and T4 summons. Expander, Explorer, Partisan are a little strange and I'm not sure what could be done fot them. So with Creation and Destruction this part would probably be finished.
I'm glad you like the effects considering I haven't made any of them but just combined existing effects from the resources. I think of this as temporary until I learn how to use a particle effects editor, but I'm not sure if I would have time to do it.
Concerning gameplay, good that you like the mechanics. =) If anything seems too weak/strong, too cheap/expesive, it would be nice to receive a feedback (though, maybe more than one opinion could be needed).
Yes, I heard of Raise Mountains of the AoW1 (but never have seen it). My version is less powerful as mountains are now passable for all, plus this is a temporary spell. By the way, the initial idea was not raise mountains, only big mounds of earth. =) But making it actual mountains turned out to be the fastest and easiest way. Maybe I'd make a special decoration which has properties of mountains, but looks different. Not sure about it, either.
I'm looking forward to your third part of the Revived Magic collection. Any hint of what you plan to change or add to the game next?