Age of Wonders III

Age of Wonders III

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Cosmic Happenings Expanded
   
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1 Oct, 2015 @ 6:06am
5 Dec, 2017 @ 4:58am
13 Change Notes ( view )
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Cosmic Happenings Expanded

Description
1.2: Crystal Crisis and Social Uprising changed to 50% reduction and 3 turn duration.

1.3: Lowered the number of dragons spawned by the year of the dragon event. This should fix the crash when the event tries to spawn too many dragons on a single hex.

1.4: Further lowered number of dragons spawned (cut by 50%), to give the AI a fighting chance.
Reduced lighting on many events.
Reduced duration of 7 turn events to 5 turns.
Fixed spelling error in locust swarm's description.
Spliced off Terraforming spells to their own mod called Terraforming Plus.
Tweaked Strike event to avoid buildings taking negative turns to build.

1.5: Reduced number of dragon spawns by approximately 33%. Reduced scaling of the event based on map size.


20 New Cosmic Happenings to spice up your games.


*Features*

This mod adds new cosmic events for early, mid, and late game.

*Details*

Positive Events

- Festival of Gold: +100% Gold Income for 7 turns.
- The Blue Wave: +100% Mana Income for 7 turns.
- Age of Enlightenment: +100% Knowledge Income for 7 turns.
- Year of the Rabbit: +100% Population Growth for 7 turns.
- Epitome of Parties: Happiness is doubled and units gain bonus happiness for 7 turns.
- Dawn of the Dead: +100% Dead Population Growth for 7 turns.

Negative Events

- Social Uprising: Cities produce 50% less gold for 3 turns.
- Strike: Cities stop all production for 7 turns.
- Brain Drain: Cities stop producing knowledge for 7 turns.
- Crystal Crisis: Cities produce 50% less mana for 3 turns.
- Disease: Cities produce 50% less population for 7 turns.
- Plague: Cities produce 100% less population for 7 turns.
- The Black Death: Cities produce 200% less population for 7 turns. *Note: You cannot have less than 0 population growth. Plague will in fact allow you to retain your bonus population growth from happiness.
- Decomposition: Cities produce 200% less dead population for 7 turns.

Unit Spawn Events

- Year of the Dragon: In 6 turns, the dragons will rule the world once more.
- Year of the Monkey: In 3 turns, a plague of monkeys will descend upon the world.

Terrain Events
*Due to the AI being completely incapable of coping with terrain events, these have been changed to give a number of debuffs to all units until the AI is fixed.*

- Blizzard: (*-8 move, -2 vision*)
- Rejuvenation: (*+12 hp regeneration*)
- Heatwave: (*-4 move, -100 morale*)
- Locust Swarm: (*-4 move, -2 defense, -2 resistance*)
56 Comments
Harald Hardrada 12 Jan, 2019 @ 2:00pm 
good ideas but need more. I'm hunger for bad happenings
Naetell  [author] 24 Aug, 2018 @ 11:51pm 
There's no setting for that without editing environment sets directly, and I have no idea where they're stored, but you can edit out the visuals if you want to by creating a mod based off this one.
It's quite simple:
1) Create a new mod with the package manager.
2) Set this mod as a prerequisite in the Content -> Packages list.
3) Launch the tools.
4) Go to File -> Open Resource Pack
-> Find CosmicHappenings.rpk
(This file is in your AOW3 application folder, for example: C:\Program Files\Steam\Steamapps\common\AOW3\Content\DLC3\Packs\CosmicHappenings.rpk)
5) The pack opens. Go to settings. Pick Cosmic Happenings in the category dropdown.
6) On the left hand side, you can see all cosmic events listed and their icons. To modify one, click on one and then click on MODIFY.
7) The visual effect is defined under Environment Set Link. Setting this to another environment will change the visual overlay. Setting it to None will remove the visual effects entirely.

Save your work.
dizzy 24 Aug, 2018 @ 10:54pm 
There a way to reduce by half the 'visual' affects you have for terrain events? My monitor is so difficult to look at when its over bright and washed out during some events. Other than that, brilliant awesome mod. Thumbsup
Dunadd 22 Feb, 2018 @ 6:57pm 
General idea of more events is good - but these seem to extreme to me. Seven turns of no gold or no production would just be too infuriating. Sure some people will like it though.
ShadowDragon_79 19 Feb, 2018 @ 12:14pm 
To detail the point with my old save - at some point I couldn't save anymore, because the saving routine put the used RAM over the 32bit-limit. But I could play over 100 turns before that.
And "too large map" here was 2nd largest size with the 14-Layers mod...

So I thought the 32bit-issue was more specific for running saves and hadn't expected the mods themselves already taking up that much space.
Also, for all further matches I turned the mapsize down a step...
ShadowDragon_79 19 Feb, 2018 @ 12:09pm 
Yes, that I had already heard ( and encountered during a save with a too large map + mods )... I didn't think my mod folder was that large already, so I thought some counter was involved, too.

Hm, looking it up it says 2.88 GB - I did subscribe to a few more after that, but I find it hard to believe they should amount to over 1 GB... *puzzled*
Naetell  [author] 19 Feb, 2018 @ 12:04pm 
It's not a number, but an amount of memory used. AOW3 is a 32-bit game without 64-bit option.
ShadowDragon_79 19 Feb, 2018 @ 10:18am 
Ah, ok - thank you very much :) , I'll try that later on.

Is the actual number of mods which causes this also known ( so I can determine how many exactly I need to unsubscribe ) ?
Naetell  [author] 14 Feb, 2018 @ 4:10am 
You can trick the updater by unsubscribing/subscribing to a subset of your mods, updating them, then switching them around. It's an issue the devs are aware of.
ShadowDragon_79 13 Feb, 2018 @ 11:19am 
Hmm - the mod-updating doesn't work for me atm., at all (not specific to your mod).
Likely that's because my list got too long, I'd guess... do you accidentially know how many mods the updater can handle ?