Age of Wonders III

Age of Wonders III

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AOW Revamp
   
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2.892 MB
5 Oct, 2015 @ 1:59am
23 Feb, 2019 @ 3:29pm
21 Change Notes ( view )

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AOW Revamp

Description
Version 0.7 update, added High Elf Race Command added.

Just Halfing to go then some tweaks and balancing, adding some icons and fixing and bugs and this is complete.

This is a work in progress, some of these may change and all the races will be chang
Popular Discussions View All (3)
6
13 Dec, 2015 @ 5:32am
Bugs
Juz
6
5 Feb, 2016 @ 8:59am
General Disscussion
Juz
4
15 Oct, 2015 @ 4:47pm
Suggestions and Balance
Juz
20 Comments
Grathocke 3 Jan, 2016 @ 9:53am 
I am noticing that the human militia and rider don't appear anymore once the upgrade path is chosen. I've tried both and they just aren't there. It used to work fine, but not anymore.
Cat-Lunatic 16 Nov, 2015 @ 4:46am 
Also uh, Tigran pronouciation isn't Tigeran, its Tigran. Thought you should know.
Ozz2000 2 Nov, 2015 @ 9:02am 
I'm glad you were able to find it Juz! And thanks again for all of your work. It's turning out to be a brilliant mod!

Just a quick request about the Elven Race Command: can we reincorporate the casting point boost somewhere in the Deity level? It's a huge asset in late game for Archrdruid or Necromancer Elves who need to cast potent spells & high level summons to keep ahead of production-based classes. Let me know what you think!
Juz  [author] 1 Nov, 2015 @ 5:45pm 
Ahhahahah the Draconian one was bugged, will be fixed next upload.
Juz  [author] 1 Nov, 2015 @ 2:25am 
I've encountered this problem now too.. Which mods did you disble? I may be able to fix this with a priority change.
Ozz2000 30 Oct, 2015 @ 7:30am 
Thanks Juz. I got it to work after deactivating some mods. It displays both inside and outside of combat.

Cool, that sounds good.
Juz  [author] 29 Oct, 2015 @ 11:30pm 
It should be shown all the time, how it works is any unit with the Summoned Status will get the bonus. It won't work on things like raise militia however because those units are not considered summoned.

That one was sort of a buff heros vs fight heros one and I wasn't super sure on what do with it. And yes it is very situational. I will change it but probably not to inflict despair. It will be more satisfying though.
Ozz2000 28 Oct, 2015 @ 8:09pm 
Hi Juz,

Thanks for letting me know. I'll keep looking for any mods that conflict with the summons based race command rewards. I think I got confused because I didn't see it in the worldmap view. Is it only shown in combat?

You've done a top notch job reconfiguring the race governance in general. I like how you allow a support-enhancing upgrade for humans on the champion level. I think it'd also be great to use inflict despair in the place of brain rot, because inflict despair synergizes well with human spirit attacks and brain rot is largely situational (partial reduction of casting points is cool, but doesn't play much of a role in dungeon or non-hero-party fights). Can you consider that adjustment?
Juz  [author] 27 Oct, 2015 @ 4:47am 
I just ran a game Ozz2000 and got level 3 Path 2 Racial command on Tigerans and it appears to work for me. I get the Bloodhtirsty Ability on Summons, it works in combat.

I haven't had any mod conflicts but it may be possible a mod you're running is conflicting. Maybe try deleting a redownling the mod perhaps? I'm not quite sure really.