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Just a quick request about the Elven Race Command: can we reincorporate the casting point boost somewhere in the Deity level? It's a huge asset in late game for Archrdruid or Necromancer Elves who need to cast potent spells & high level summons to keep ahead of production-based classes. Let me know what you think!
Cool, that sounds good.
That one was sort of a buff heros vs fight heros one and I wasn't super sure on what do with it. And yes it is very situational. I will change it but probably not to inflict despair. It will be more satisfying though.
Thanks for letting me know. I'll keep looking for any mods that conflict with the summons based race command rewards. I think I got confused because I didn't see it in the worldmap view. Is it only shown in combat?
You've done a top notch job reconfiguring the race governance in general. I like how you allow a support-enhancing upgrade for humans on the champion level. I think it'd also be great to use inflict despair in the place of brain rot, because inflict despair synergizes well with human spirit attacks and brain rot is largely situational (partial reduction of casting points is cool, but doesn't play much of a role in dungeon or non-hero-party fights). Can you consider that adjustment?
I haven't had any mod conflicts but it may be possible a mod you're running is conflicting. Maybe try deleting a redownling the mod perhaps? I'm not quite sure really.
The doc file will ecentually be updated with ALL the changes, it's just a slightly boring a tedious task so I've been putting it off.
Again, thanks for your fabulous work.
For some reason I do not see the Summon based race governance upgrades applied (fire protection and extra damage for Draconians, and the Bloodthirsty upgrade for Tigrans) on my newly summoned units. Do you have any insights on this?
Best,
Ozz
THEN the tedium of the actual work in the cells.
Which is all to say, way to go on the effort Juz. I'm going to bed, but just wanted to give a comment before I did.
P.S.
I LIKE the doc file. personally, I wish all modders did, but I know Im not that cyber-tidy myself. But I'm with a couple of them, where their info isnt readilly available in the tome of wonders... ya.
I REALLY liked what you did with the racial command giving benefits to things like summoning and the like. It is LOGICAL, but also clever, in forcing players to make nice with certain races if they want to overcome certain weaknesses. Well done.
Also, the not infrequent use on general requiste requirements such as"infantry"or "support", instead of "orc shock trooper fearsome" (vanilla), was a good move, in my opinion. That lets YOUR mod be functional with OTHER mods like the variants mod and the like that add other units. Not saying you shouldn't have ANY specific unit mentions, but each one needs to be a choice, knowing it blocks the chance for other mods, or future ones, coming in there.