Space Engineers

Space Engineers

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Battle Ax BTX-2s tank
   
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Type: Blueprint
File Size
Posted
Updated
276.914 KB
6 Oct, 2015 @ 12:37pm
29 Jul, 2017 @ 4:19pm
4 Change Notes ( view )

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Battle Ax BTX-2s tank

Description
DeltaCorp "Battle Ax" BTX-2s tank (rev.3)

2016.12.21 - Turret control FIXED! See changelog for more information!
2017.07.30 - Turret is now MART-enabled!

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Crew: 2 (ideal for co-op multiplayer!)
- Gunner (front cockpit, under the turret)
- Driver (rear cockpit)

Ammo capacity:
- Main cannon: 16 shells (14 in ammo-loader, 2 in autocannon)
- Storage: additional ~24-30 shells, depending how much equipment is stored

Armament:
- 8.8 cm RAK 11 HEKC x1
- Gatling gun x1

Power unit:
- Small reactor x2

Standard equipment:
- Antenna x1
- Driver cam
- 360° panorama cam
- Targeting telescope
- Spotlights x3
- Turret gyro x2
- Panorama gyro x1
- Connector x1
- Air wents x2
- Timer x1
- Computer x1


Weight: 57.9 tons

Storage capacity: 1466 liters

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The only mod you'll need is the CSD battle cannon... other than that, it's full vanilla!

• Usage
The tank can be manned by a crew of two: the driver-cockpit can accessed from behind the turret, and there's a small hatch on the front for the gunner, right behind the gatling gun and the driver-cam.

• Driving
This tank is tuned for 1G environment (regarding the recent wheel-changes in 1.102), it can go trough almost any terrain with ease as long as you keep the following rule: be patient when driving this tank. This vehicle is a land-whale with a lot of spare inertia. So if you want to go off-road, never exceed 30 km/h, on flat terrain your speed limit is 45-55 km/h. These values are well tested, higher speeds can make the vehicle unstable, especially when changing direction or driving on bumpy terrain.

For full brake, turn on the safety lock on the wheels by tapping button 8, with this method, you can even stop your vehicle sliding down on slopes!!

• Turret control
In the gunner cockpit, press control on the "Turret control" block (button 1), and make sure that the cannon is not safety locked. (button 2, "Rotor Vertical - safety lock override ON/OFF").
Once in the remote control, you can switch between the targeting scope and the panorama camera via 3 and 4.
Use the mouse scroll button to zoom the camera and LMB to fire with the main cannon.

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Please leave a thumbs-up or a comment if you liked it! Thanks!

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26 Comments
Armistice840 2 Nov, 2019 @ 6:10pm 
this design is outdated, a new version is needed, if so put a link, also the turret doesnt work properly and also the weapon equipped is an outdated mod
gergelypuskaval  [author] 21 Aug, 2017 @ 1:42am 
@Logan: Currently, the projector block doesn't support any kind of subgrids, let it be rotor or piston attached parts... this feature has been requested since the introdution of the projctor block, and I can't do anything about it... the only way you can use my tanks in survival is to enabe the copy-paste function, or switch to creative mode temporarily.
Master Baiter 19 Aug, 2017 @ 12:36pm 
when im using the projector the wheels and the whole turret dont show up. plz help
NekoDama :3 29 Jun, 2017 @ 12:15pm 
the turret is stuck.
gergelypuskaval  [author] 13 May, 2017 @ 12:22pm 
Oh. Yeah, that extra rotor was nessesary to add some extra padding for the turret base, that's why I hid it in the first place...
As for the cannon modification, I wouldn't recommend it since it was especially desiged for the RAK turret pack. If you exchangfe it to something else, it might broke the balance.

Thanks for the feedback tough! :D
Blackstaff 13 May, 2017 @ 11:57am 
As for the last question, It is a reliable tank, but it's not as protected as I hoped to be.
Blackstaff 13 May, 2017 @ 11:56am 
Ah, Not horizontaly, Verticaly. I noticed that there was a an extra rotor and because I was in need of a weapon to aim at a hostile frigate I unlocked it.

Also, not using pak but the 128mm cannon from the 128mm cannon pack.
gergelypuskaval  [author] 13 May, 2017 @ 4:16am 
@Commander_Downy: It's a small flaw in the design.
To make this turret usable in gravity (without scripting and extra aiming turret), I had to perfectly align the cannon's center of mass with it's vertical axle. While the two points are nearly at the same spot vertically, the center of mass is lower than the axle. This causes the cannon to rotate back to its steady horizontal state. Just like a thumble doll.

• Also, have you tried to remove one stack of ammo from the ammo rack? The turret is loaded with ammunition, and this adds some extra weight to the end. I think it might help if you remove/shoot some rounds from it.
• In addition, you can lock the cannon with button [ 2 ] when you're controlling the turret.

How do you like the tank so far?

Blackstaff 11 May, 2017 @ 3:54pm 
My cannon keeps going up when I'm trying to go down. What do I need to do from preventing it from doing so?
gergelypuskaval  [author] 21 Dec, 2016 @ 7:22am 
Hey engineers, the sturdy, old Battle Ax got some sweet love by DeltaCorp engineering department!

Lots of fixed and improved stuff, see the changelog for more details!

See you on the battlefield!