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As for the cannon modification, I wouldn't recommend it since it was especially desiged for the RAK turret pack. If you exchangfe it to something else, it might broke the balance.
Thanks for the feedback tough! :D
Also, not using pak but the 128mm cannon from the 128mm cannon pack.
To make this turret usable in gravity (without scripting and extra aiming turret), I had to perfectly align the cannon's center of mass with it's vertical axle. While the two points are nearly at the same spot vertically, the center of mass is lower than the axle. This causes the cannon to rotate back to its steady horizontal state. Just like a thumble doll.
• Also, have you tried to remove one stack of ammo from the ammo rack? The turret is loaded with ammunition, and this adds some extra weight to the end. I think it might help if you remove/shoot some rounds from it.
• In addition, you can lock the cannon with button [ 2 ] when you're controlling the turret.
How do you like the tank so far?
Lots of fixed and improved stuff, see the changelog for more details!
See you on the battlefield!
i would like to know how you got the remot controle to work the main guns rotor i have yet to figure that one out?
You're doing everything right, the main problem is the cannon is not balanced exactly, so the barrel will always lean downwards. The tank was designed in zero-g, before the planet update...
I'll post an update on the Battle Ax addressing this issue, so stay tuned!
The gyro seems to be too weak to raise the gun barrel now, so the control of gun angle with mouse is not working. Or am I doing something wrong?
I am able to control the gun with controlling the rotor vertical velocity, I am just curious if the mouse control with the rotor turned off should still be working or not.
Also keep in mind that any projected part connected with rotor or piston will be unavailable for welding. It's a missing feature which hasn't been addressed for a long time now...
I suggest to switch to creative mode, paste a few battle axes in your world, then switch back again. Have fun with it! :)
Thanks guys!
What are your experiences with this tank on real planets?
My machine unfortunately can't handle the increased performance, so I tried it only once. I found that all wheels were acting completely different and unexpected ways, and all my ground vehicles were created in artificial gravity (keeping the tonnage in mind of course).