Leadwerks Game Engine

Leadwerks Game Engine

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SmokeMines
   
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Type: Prefab
File Size
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2.234 KB
6 Oct, 2015 @ 4:27pm
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SmokeMines

Description
it is a smoke mine pre-programmed. but you need to drag Smoke and senesitivity from SmokeMine in scene to flowgraph and connect the sensitivity collosion() to Activate() on Smoke. have fun watching demons come out of nowhere in the smoke and murder your face off. bye!
4 Comments
peterzum  [author] 14 Dec, 2015 @ 3:05pm 
ok sure
deathismyfriend 12 Dec, 2015 @ 10:45am 
Thanks. I found out how to get around this. I did about what you said but I forget which texture I used. I can post them later when I get home if you want me to ?
peterzum  [author] 12 Dec, 2015 @ 10:16am 
OK. thanks for bringing this to my attention. It didn't work for me either when i changed the apperance, but if you change the texture to tracer.mat(or tracer.tex i don;t remeber which) then it will let you change the apperance and still show up in running the game, but the smoke isn't very thick so maybe you could make your own texture and make it the color you want it to use maybe but somehow you have to switch it in the material editor to Light, or something i don;t know which.

P.S. some textures won't work with particle emitters
deathismyfriend 9 Dec, 2015 @ 1:26pm 
When you change the color of the smoke it stops working but still shows up in the editor as working. Am I missing something ?