Age of Wonders III

Age of Wonders III

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Corrupt the Source - Extensions
   
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3.511 MB
13 Oct, 2015 @ 7:47am
31 Dec, 2015 @ 7:01am
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Corrupt the Source - Extensions

Description
A Corrupted version of the Inn, called the Haunted Inn, is implemented, and a Cleansed version of Well of Souls, called the Well of Life. A Cleanse the Source spell will reverse Corrupt the Source.

Well of Life, Haunted Inn, Corrupted Farm and Corrupted Spring are all added to the Random Map Generator.

Cleanse the Source:

T3 Avatar Spell, 180 Knowledge, 60 Casting Points.

Transforms:
- Corrupted Farm -> Great Farm
- Corrupted Spring -> Spring of Life
- Well of Souls -> Well of Life
- Haunted Inn -> Inn

Corrupt the Source now has two additional targets:
Transforms:
- Well of Life -> Well of Souls
- Inn -> Haunted Inn

The Well of Life:
Combat Enchantment:
- Mass Bless

Drink:
- Party is Blessed until next combat and healed for 50%.
- Does not affect Undead, Elementals of Machines


Haunted Inn:
Allows recruitment of:
T1:
- Archon Infantry
- Archon Archer
- Lost Souls

T2:
- Wraith
- Archon Caster
- Banshee
- Racial Reanimators(each equal chance, and all them equal chance to other T2's)

T3:
- Bone Collector
- Wraith King

It follows the same general rules as the normal inn, but advances a Tier on turns 8 and 16 instead of 10 and 20.

Credits:
- Charlatan did all the creative work.
- Gloweye did the coding.

Translations:
- German: Charlatan
- French: Eytuzhee

If you're able and willing to translate to Polish and/or Russian, please contact us!

Cleanse the Lands
How many of you knew that Cleanse the Lands already cleansed Corrupted Farms and Springs? Well, that's the reason those two spells share an Icon. From now on, it also cleanses Wells and Inns!

Compatibility
Compatible with Decodence RMG Integration, from the same creators, with this patch:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=609537794

If you're only using base Decodence, there's no patch required as the only conflict is in the RMG.
Popular Discussions View All (1)
1
9 Aug, 2016 @ 12:31am
Good for feature expansion. Bad for balance.
driveby
99 Comments
Gloweye  [author] 21 Mar @ 1:07am 
Yeah, there's random starting spells, depending on game settings and stuff. It can be one, but definitely doesn't have to be.
Malarkey 17 Mar @ 4:15am 
I figured out that my issue was completely normal, and that there's a starting spell limit with random starting spells each game. Thus, I've had no actual issues with this mod, and thanks @Gloweye for making it.
Malarkey 16 Mar @ 3:08pm 
I thought the spell was always a starting spell, but on my current game it requires me to research it first. Is that supposed to happen? If not, it might be because I added "Alignment Compatibility Mod" mid-game.

Other than that, I've never noticed any issues running this mod.
Gloweye  [author] 14 Mar @ 11:28am 
Update for what? How is it broken?
NaakkurwiacZ 10 Mar @ 2:06pm 
plz update mod mate
CookieMagic 11 Mar, 2023 @ 5:42pm 
Is this mod compatible with PBEM Single Player Balance mod?
Gloweye  [author] 23 Sep, 2022 @ 11:50am 
Can't. It's not possible to dynamically remove Requisites from a unit. If it were possible, I'd already do that.
Mutante de uma Figa 20 Sep, 2022 @ 7:09pm 
Please! Could you make Well of Life remove the Ghoul status of a unit? I'm looking for a way of unghouling my units. Thanks in advance.
ElJoe 16 May, 2021 @ 9:10am 
Nice mod, used it as inspiration for some tweaks for my own.
Cid Silverwing 25 Aug, 2019 @ 1:21pm 
Loving this :D