Age of Wonders III

Age of Wonders III

Corrupt the Source - Extensions
99 Comments
Gloweye  [author] 21 Mar @ 1:07am 
Yeah, there's random starting spells, depending on game settings and stuff. It can be one, but definitely doesn't have to be.
Malarkey 17 Mar @ 4:15am 
I figured out that my issue was completely normal, and that there's a starting spell limit with random starting spells each game. Thus, I've had no actual issues with this mod, and thanks @Gloweye for making it.
Malarkey 16 Mar @ 3:08pm 
I thought the spell was always a starting spell, but on my current game it requires me to research it first. Is that supposed to happen? If not, it might be because I added "Alignment Compatibility Mod" mid-game.

Other than that, I've never noticed any issues running this mod.
Gloweye  [author] 14 Mar @ 11:28am 
Update for what? How is it broken?
NaakkurwiacZ 10 Mar @ 2:06pm 
plz update mod mate
CookieMagic 11 Mar, 2023 @ 5:42pm 
Is this mod compatible with PBEM Single Player Balance mod?
Gloweye  [author] 23 Sep, 2022 @ 11:50am 
Can't. It's not possible to dynamically remove Requisites from a unit. If it were possible, I'd already do that.
Mutante de uma Figa 20 Sep, 2022 @ 7:09pm 
Please! Could you make Well of Life remove the Ghoul status of a unit? I'm looking for a way of unghouling my units. Thanks in advance.
ElJoe 16 May, 2021 @ 9:10am 
Nice mod, used it as inspiration for some tweaks for my own.
Cid Silverwing 25 Aug, 2019 @ 1:21pm 
Loving this :D
Gloweye  [author] 15 May, 2018 @ 10:53pm 
Largest point there would be the need for a strategic map model for that seaweed. This mod is basically two retextures - one for the Inn, and one for the Well of Life. With an alternate model, I could add it.

But im glad you're liking the mod so much.


As for the model Zaskow, you gotta have Charlatan for that permission.
Aduna 15 May, 2018 @ 4:11pm 
Been checking this mod out, and it's very well done. Thank you so much for your time on this! I was wondering if there were any plans/possibiilty to extend this mod just a bit further to work with "Old Man and the Sea", another must have mod. Old Man and the Sea adds "Seaweed" that gives +30 population, and it'd really make a lot of sense if corrupt the source could make that "Dead Seadweed" and give + 30 skulls. Sort of a stretch to mod a mod, but together, these two mods really extend the life of this game so much. Again, thanks for the hard work.
Zaskow 1 Apr, 2018 @ 5:31am 
Hi. I'm creator of PBEM balance mod and I'm interested in the model of your Haunted Inn. Could you give me a permission to use it, please? In exchange I could make Russian localization for your mod.
Gloweye  [author] 7 Mar, 2018 @ 11:02pm 
Actually, I think you're fine. But always best to take it for a test run.
olafungabunga 7 Mar, 2018 @ 3:14pm 
Hey, since I'm really curious whether this mod would be compatible with my Inn mod (and because I have no idea how I would look that up otherwise), does this mod by any chance change anything in the Inn (Visit Structure) entry?
NotMitch 18 Oct, 2017 @ 5:25am 
Plain and simple. Fixes an oversite on the developers part without breaking the game. 11/10 dude.:diplomacy:
Gloweye  [author] 1 Aug, 2017 @ 12:27am 
Not in the planning, no.
Burning Tradesman 31 Jul, 2017 @ 4:15pm 
Ah okay, thank you, though side question involving updates for this mod then, is there a plan for updating the icon for Cleanse The Source to be more similar-ish to the Corrupt The Source or is it going to be kept as it is; Like instead of it using the same icon as Cleanse The Lands use the same icon for CTS but as a holy varient, the main colors being yellow instead purple, the hooded figures' symbol being different, etc.?
Gloweye  [author] 31 Jul, 2017 @ 3:10pm 
Nah, questions are always free, don't worry.
Burning Tradesman 31 Jul, 2017 @ 11:06am 
Fair point, admittedly the main reason why I mentioned it was for a petty rp reason, and that I was playing as a draconian theocrat who believed that all forms of undeath should be purged and lacking the ability to purge a lich king's castle of darkness sorta cracked me into asking you this, I apologize if I wasted any of your time, great mod either way.
Gloweye  [author] 31 Jul, 2017 @ 12:41am 
Nope, they're pretty useful as is. They don't just have undead pop, but also like 20 production, 10 gold and 10 mana. And fear strike works on infantry, and is quite powerful on Draconians, dwarves, theocrats, orcs, and at the very least useful on everything else.

Also, the current structures really feel like a corrupted/cleansed version. The half on the other side of death really had no real use for those structures.
Burning Tradesman 30 Jul, 2017 @ 6:39pm 
Hey question to the author, is possible that there will be a future update to cleanse Castles of The Lich King and in turn them into a living/holy (Castle of The High Druid?) varient since they only fully benefit Necromancers stat wise and classes that use a lot of monsters.
hiliadan 19 Jun, 2017 @ 8:18pm 
This mod and the other "top mods" for AoW3 will be discussed and promoted during the biggest AoW3 event for 2017 next Saturday! A big live chat event to present the Shadow Realm Community Expansion and much more is planned on Saturday 24 June 1pm-3pm GMT+2 (GMT+1 summer time) Check out the teaser video: https://youtu.be/Gnip--JtusU There will be live PvP tactical battles, live streaming of the expansion, Q&A with the team of volunteers developing the Shadow Realm expansion and sharing of the best contents for AoW3 (including this mod!). Check out this post on the Steam forum for more info: https://steamhost.cn/steamcommunity_com/app/226840/discussions/0/1353742967824900712/

@nvernon: I'm afraid the only compatibility mod including the Corrupt the Source mod is this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=609537794&searchtext=corrupt+source and it's for compatibility with Decodence
nvernon 15 May, 2017 @ 12:21pm 
ok. is there a patch?
Gloweye  [author] 15 May, 2017 @ 12:02pm 
Patch required.
nvernon 15 May, 2017 @ 11:00am 
Hi is this compatible with Dark Elf Dwelling, Beastman Dwelling, and The Old Man and the Sea?
Gloweye  [author] 6 Apr, 2017 @ 12:48am 
No, that shouldn't matter. That merely means that the RMG department doesnt work - otherwise, the game will generate both corrupted and pure versions of all sites, instead of just pure for most and corrupted for wells.
Petrichor 5 Apr, 2017 @ 12:59pm 
I realized that the bug may have been caused by me installing the mod after the map had already been generated, but it depends on the implementation. However, the spell does not corrupt springs of life.
Gloweye  [author] 5 Apr, 2017 @ 1:55am 
Thanks, I'll have a look at it.
Petrichor 5 Apr, 2017 @ 1:18am 
A small bug I ran into was Clense the Land (Adept of Creation) flips normal inns into a haunted ones. I tested this to make sure it wasn't an isolated case and it works on other inns as well. Casting the spell again does not turn it back.
hiliadan 2 Mar, 2017 @ 12:38am 
@all: for your information, this mod ranked #6 ex-aequo in a poll about the best AoW3 mods! Congratz to Gloweye and Charlatan! You can find the full list of the top 20 mods for AoW3 on a dedicated article https://www.the-battlefield.com/aow3/index.php?page=commnews&eingabenewsid=58 (the article also describes the mods and is illustrated with nice screenshots and a video).
Gloweye  [author] 29 Apr, 2016 @ 2:41pm 
Thanks for taking the time to write it down! It still means a lot to know it's appreciated.
BelovedMonster 29 Apr, 2016 @ 7:57am 
This is a nice addition to the base game. It makes the corrupt/cleanse part of the game more spicier. Also the Bless by drinking is cool. Thx Gloweye & Charlatan
Gloweye  [author] 17 Mar, 2016 @ 10:11am 
It's a possibility, though the chances are low unless you have a high settings for starting skills.
Outis 17 Mar, 2016 @ 9:53am 
@Gloweye, I am getting Clease the Source as one of my random starting skills when I am a non-necro class. Is this a bug or WAD?
Lars 5 Feb, 2016 @ 4:31pm 
These extra map features were very welcome, appreciate the added variety.
mistress miaura 20 Jan, 2016 @ 4:42am 
Thanks, very nice, was a very happy little necro to find these on the map, and feels like it had ( should have been) allways been a part of the original game :), plus a nice and balanced addition gameplay wise in my opinion :)
Gloweye  [author] 6 Jan, 2016 @ 10:52pm 
Corrupt the Source is always a starting skill for necro's.

The reason that I didn't do this for Cleanse the Source is because I don't want the corrupted sites to be a non-issue to the other players. If you can transform them right away, it's going to have 0 game impact.

So it's been a design choice made at mod creation to do this, and sorry that I'm not going to change it.

If you want to change it yourself, you can do so in the avatar class definition. Add it to the list. For games already started, best is to reduce research cost to 0, so when it shows up, you can research it for free.
bambirules 6 Jan, 2016 @ 5:31pm 
This mod and the new structures are really cool and add some nice flavor to the game, but sometimes corrupted structures can be annoying early in the game. When I start a game as a non-necromancer character and theres a corrupted farm in my domain, I'm stuck with a useless treasure site until "Cleanse the Source" is researched. The corrupted farm takes up space that could have been a useful magma forge or gold mine. I usually restart my game when i see a corrupted treasure site in my starting domain.

I was wondering if you would consider making "Cleanse the Source" a starting spell for all players, just as "Seek Inspiration" is. Necromancers often have "Corrupt The Source" available very early, often even starting with it. With "Cleanse the Source" ready from the beginning, players would be able to transform inconvienent structures without having to get lucky having "Cleanse the Source" appear early in the research book.
Gloweye  [author] 31 Dec, 2015 @ 7:00am 
I've made a change to the structure group TREASURE_SITE_STRUCTURES. That means that Well of Life now counts for all Sanctified Sites, Animistic Knowledge and Magical Structures. I don't think the corrupted versions should be counted in there, cause their vanilla variants don't either.

Good thinking BTW.

Uploading a new version now, which contains this change and fixes some text issue where the health Icon wouldn't show up.
Gloweye  [author] 31 Dec, 2015 @ 5:51am 
Good to have found that out. I'll keep that fix in mind for when I see it happening again.
HjAa 31 Dec, 2015 @ 5:32am 
Found the problem. The mod hadn't been added properly as I subscribed from a browser while having steam open separately. Unsubscribed and resubscribed from Steam. After clicking Update in the AoW 3 launcher interface, it all worked out perfectly. Thank you for a cool mod.
HjAa 31 Dec, 2015 @ 4:28am 
Thank you for the quick reply and for the tip! It would seem like I do have the wrong spell. The tavern is not mentioned in the spell description. However, there are still randomly generated corrupted farms on the map. Is there a way to find out what spell could be disrupting your spell?
Gloweye  [author] 30 Dec, 2015 @ 12:37am 
I'll have a look at spells like sanctified sites. Depending on what I find whether I may change it though. I don't want to many incompabilities with this mod.

I'll check out the Corrupting Inns. Do you happen to have any other mod installed that makes changes to Corrupt the Source ? An easy way to check would be to check the spell's text - does it have my wordings or the vanilla ones?
Last_Misadventure 29 Dec, 2015 @ 5:51pm 
Great mod! Thanks for the effort. I did notice that the Well of Life does not benefit from the Theocrat's Santified Sites world spell. It may also have a similar problem with the Sorc and Druid equivilent.
HjAa 29 Dec, 2015 @ 3:44pm 
I can't target inns within my domain for corruption! Any clue as to why?
Gloweye  [author] 29 Dec, 2015 @ 5:49am 
Reuploaded due to some files missing. Sorry to everyone unable to play their games for the time being!
Gloweye  [author] 29 Dec, 2015 @ 1:16am 
Updated mod:

- French and German translations are now added.
Gloweye  [author] 29 Dec, 2015 @ 1:13am 
Sucks. Wouldn't know how to fix that. But I'm glad I didn't manage to screw it up. Thank you for double-checking it.
7 Thouseand Pigeons 29 Dec, 2015 @ 12:39am 
Aha! Fiqured it out appeard to be a issue on my side there Gloweye, Though I'm not sure exactly how I managed to bug it out it ran perfectly fine on a new map (Quickly used map editor.)

Sorry for the false alert! And thanks for the quick response.

But you seem to be right, The normal Inn is bugged aswell on my ongoing save, Which is a shame.