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1. How well does it work? Does it have a satisfactory kill rate?
2. Are warheads attached to the blueprint as it is?
3. If you fire the missile in the wrong direction(IE, straight up when your target is in front of you), will it still home in?
but please fix your link to the small grid version (it currently includes a star like *htttp ...)
It would be cool to combine features of alysius two missile guidance scripts and your missile guidance script here.
What I really want to do is lock several targets with the launching craft, and then fire a barrage of 3d printed missiles and have the target lock "hand-off" from the launching craft to a remote on the missile itself.
That way I could launch, say, 10 of these at 5 different targets, and then jump away before the first hits. True fire and forget ability.
Alysius script seems close to being able to do this, but not quite- and it cant avoid incoming fire like yours either since the flight pattern of your program helps the missiles avoid getting shot down.
I was wondering if speed measurements or floating point errors were causing some of the issues.