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1. How well does it work? Does it have a satisfactory kill rate?
2. Are warheads attached to the blueprint as it is?
3. If you fire the missile in the wrong direction(IE, straight up when your target is in front of you), will it still home in?
but please fix your link to the small grid version (it currently includes a star like *htttp ...)
It would be cool to combine features of alysius two missile guidance scripts and your missile guidance script here.
What I really want to do is lock several targets with the launching craft, and then fire a barrage of 3d printed missiles and have the target lock "hand-off" from the launching craft to a remote on the missile itself.
That way I could launch, say, 10 of these at 5 different targets, and then jump away before the first hits. True fire and forget ability.
Alysius script seems close to being able to do this, but not quite- and it cant avoid incoming fire like yours either since the flight pattern of your program helps the missiles avoid getting shot down.
I was wondering if speed measurements or floating point errors were causing some of the issues.
Making a version of this that can be 3d printed with stock welders + has updated code will end up forming the basis of the next ship our 50 person fleet builds. ;)
The only way I have found to improve locking function is multiple remote control. That way one can handoff to the other when lock is broken. They have to be space away from the body of the craft however
i was wondeirng could you make a very simple way to do this for a missile director that uses lazer guided targeting script (we already have this)
that way the missile director we can point at the target and this script can follow said target.
ive been trying to find the setupt you used for the ship in the first vid but i cannot find it
with out * screw up link (oh ya click above)
By the way, been playing with some variations on hydrogen missiles. Testing them manually however. You can make one small enough to print and fire with stock welders- barely. Its almost too big.
Keen needs to add a smaller large ship hydro tank x_x
I just hope, it will be just a pandora box, not server shotdown box.
to make em more accurate you would better try to change thrusters to hydrogen.
the reason, they miss is recent patch, that removed overpowered dampening.
hydrogen thrusters are 3x more powerful, and they are cheap, so if you replace 4 lateral ion thrusters with 5-6 hydrogen, they will be much more accurate.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=543982976
I want to adopt it for my next missiles.
It should be more presize in detecting target current position, have less probability of spoiling lock and it's much less CPU consuming.
Ide be more interested in a updated version of your large block torpedo, to be honest. So devastating!!
I also will try to control from program blocks lateral thrusters.
but ultimate solution has already been made by Alysius.
More reasonable target lock independent from current torpedo orientation.
I'll make a new torpedo based on small grid in a short while.
I cant figure out a decent way to print these torps without the twin welder mod,since they are one block wider than I can make the welder radius.
My ship design below uses the twin welder mod to get around that, but is otherwise stock. If the torp were "skinnier" by one large block, it could be done with stock welders.
such as for example to have a script that will arm(lock on) a torpedo perhaps in order of number if it can be designated by one of the block names. AND if no number of torpedo can be designated to "arm" one torpedo even if by random.
and make another script to trigger the launch of said torpedos.
so basically you can have 2 scripts on your panel. the 1st to arm the torpedo (and if pressed multiple times can arm a number of torpedos. and the 2nd to lauch the said armed torpedos.
and perhaps a 3rd to disarm all torpedos :D
the point of these scripts is to allow the ability to have projectors replacing the launched torpedos so as to reload. in addition to being able to make the ability to slap these torpedo systems to any ship a easy task.