Xenonauts

Xenonauts

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German Weapons Pack
   
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923.050 KB
17 Oct, 2015 @ 8:51am
14 Nov, 2015 @ 10:53am
3 Change Notes ( view )

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German Weapons Pack

Description
This mod adds some German weapons of Cold War era. They do not replace the default ones and also do not conflict with the weapons from FullSovietWeaponsExtensionPack. Currently there are :

- H&K P7 (weapon.gw_pistol)
- H&K MP5 (weapon.gw_submachinegun)
- H&K G3 (weapon.gw_battlerifle)
- MG3 (weapon.gw_machinegun).

The mod has its own thread at:
http://www.goldhawkinteractive.com/forums/showthread.php/13413-V1-59-X-CE-German-Weapons-Pack-V1-0. There you can find more information about the weapons and their stats.

For everyone having problems subscribing the mod, it is also available at:
http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=143


Update:
- added a H&K P7 pistol, which is able to fire in burst mode
- H&K MP5 is now able to fire 3 bursts each consisting of 3 rounds
- H&K G3 has been made less effective, making M16 more reasonable against unarmoured enemies. Against armoured foes G3 is the first option however.
- MG3 is now able to fire a burst of 15 round (each round dealing a damage of 20). At avarage this weapon deals more mitigation damage to armoured enemies but consuming 50% more ammunition; against unarmoured enemies it is better to use the standard MG.

The images for the G3 and MG3 were derived from images provided by the original game (Xenonauts by Goldhawk Interactive).
Popular Discussions View All (2)
20
2 Jan, 2022 @ 6:33pm
Ideas/Wishes thread
xenohunter
4
6 Jul, 2018 @ 8:39am
Bugs/Issues report thread
xenohunter
148 Comments
Karlopitek 2 Jun, 2023 @ 9:27am 
can't edit weapon.xml file, it's error message
Greηdel 11 Mar, 2023 @ 3:34am 
Art and mod is awesome, but the MG3 feels off. It's a high powered MG, how does it not hit soft targets harder? I would make the tradeoff be weight and accuracy on top of eating up ammo, say bump weight from 8 to 12 and recoil from 70 to 75 or something. Whatever, easy enough to tweak...
Hereditary 25 Jun, 2022 @ 9:31pm 
"H&K G3 has been made less effective, making M16 more reasonable against unarmoured enemies. Against armoured foes G3 is the first option however."
Errm sorry sweaty but akshully 7.62x51mm is literally superior in soft flesh and against hard armor (ammo selection dependent ofc), you'd be better off just making it a tad bit heavier and take more action points to fire, would be much better trade offs and seems more reasonable in my opinion than making it have lacklustre performance compared to a 5.56x45mm weapon in soft targets I mean in reality it's heavier, faster and larger. Other than that glad to see the HK91 getting some love, would be cool to see the 5.56 iteration the HK 53 and/or 93 in the game (or the SG550 and SG552 from the Swiss :ujel:).
pluto965 20 Feb, 2022 @ 10:12am 
is it just me or is the accuracy busted with these guns? i consistently hit all of my 40% chance shots with the smg and pistol. switching off because they are so op.
Hyrikul 5 Jan, 2022 @ 6:38am 
Hey ! Looks nice !

Would it be possible to make/found the same type of mod for French weapon pack ?
Famas, FR-F2 etc... ? Not the choice laking.
Bud Liteyear 2 Jan, 2022 @ 6:32pm 
Are they just reskins, or do they actually perform differently than the default weapons?

I don't want an MG3 that doesn't go BRRRRRRRRRRRRRRRRRRRRRRRRRRT
williamsa1997 27 Aug, 2020 @ 7:45am 
how do I make them show in the game?
The Don 7 Oct, 2019 @ 4:50am 
The link to get it if Sub does not work... is not working for me
Stergenman 20 Oct, 2017 @ 12:10am 
Have to say, the G3 and MP5 really fill a pair of much needed rolls in the early game.
xenohunter  [author] 30 Dec, 2016 @ 1:55pm 
I think you mean the xce mod of xenonauts? If so this works for sure!