Xenonauts

Xenonauts

German Weapons Pack
148 Comments
Karlopitek 2 Jun, 2023 @ 9:27am 
can't edit weapon.xml file, it's error message
Greηdel 11 Mar, 2023 @ 3:34am 
Art and mod is awesome, but the MG3 feels off. It's a high powered MG, how does it not hit soft targets harder? I would make the tradeoff be weight and accuracy on top of eating up ammo, say bump weight from 8 to 12 and recoil from 70 to 75 or something. Whatever, easy enough to tweak...
Hereditary 25 Jun, 2022 @ 9:31pm 
"H&K G3 has been made less effective, making M16 more reasonable against unarmoured enemies. Against armoured foes G3 is the first option however."
Errm sorry sweaty but akshully 7.62x51mm is literally superior in soft flesh and against hard armor (ammo selection dependent ofc), you'd be better off just making it a tad bit heavier and take more action points to fire, would be much better trade offs and seems more reasonable in my opinion than making it have lacklustre performance compared to a 5.56x45mm weapon in soft targets I mean in reality it's heavier, faster and larger. Other than that glad to see the HK91 getting some love, would be cool to see the 5.56 iteration the HK 53 and/or 93 in the game (or the SG550 and SG552 from the Swiss :ujel:).
pluto965 20 Feb, 2022 @ 10:12am 
is it just me or is the accuracy busted with these guns? i consistently hit all of my 40% chance shots with the smg and pistol. switching off because they are so op.
Hyrikul 5 Jan, 2022 @ 6:38am 
Hey ! Looks nice !

Would it be possible to make/found the same type of mod for French weapon pack ?
Famas, FR-F2 etc... ? Not the choice laking.
Bud Liteyear 2 Jan, 2022 @ 6:32pm 
Are they just reskins, or do they actually perform differently than the default weapons?

I don't want an MG3 that doesn't go BRRRRRRRRRRRRRRRRRRRRRRRRRRT
williamsa1997 27 Aug, 2020 @ 7:45am 
how do I make them show in the game?
The Don 7 Oct, 2019 @ 4:50am 
The link to get it if Sub does not work... is not working for me
Stergenman 20 Oct, 2017 @ 12:10am 
Have to say, the G3 and MP5 really fill a pair of much needed rolls in the early game.
xenohunter  [author] 30 Dec, 2016 @ 1:55pm 
I think you mean the xce mod of xenonauts? If so this works for sure!
Hermundure 27 Dec, 2016 @ 8:59am 
Does this work together with the CE mod?
Peeni Peepee 15 Sep, 2016 @ 3:40pm 
that's real fucking NATO
Vazl 12 Feb, 2016 @ 2:39am 
*late 70s. typo =(
Vazl 12 Feb, 2016 @ 2:36am 
Since this game takes place in the late 60s, we've tried to use weapons as close to this era (but not later) as possible.
Vazl 12 Feb, 2016 @ 2:35am 
Cool. We're oldschool gamers who played Wolfenstein 3D, 24 years ago.

These weapons have different stats then the default/standard weapons. That's kind of the whole point of this mod :)
XDHUGOSXD 12 Feb, 2016 @ 1:21am 
personally i dont really like these weapons, i am an old-school gamer who played call of duty 10 years ago, i would really appreciate if someone went ahead and made ww2 weapons that had different stats than the standard weapons, like adding the MP-44 which was a normal assault rifle but required more TU and did more damage, or like the Luger P08 which had 8 rounds, more TU, did more damage and had much more accuracy
Vazl 20 Dec, 2015 @ 12:08am 
Centurion74rus: Yes :)

Kumpelblase: I'll talk with xenohunter about it :)

X4MHD: THat is weird :O I wonder what could be causing that. I tried unsubscribing to this mod, and then re-subscribing, and I was not able to replicate this issue.
Centurion74rus 20 Dec, 2015 @ 12:05am 
This mod add new guns without replace standart?
LenTheButcher 19 Dec, 2015 @ 8:03am 
A Panzerfaust 3 would be great :)
Xam Huad 16 Dec, 2015 @ 5:50am 
Btw, the tooltips are indeed missing the first time, but present after game reload.
I don't think it needs fixing, but one may want to mention this in the description. :404:
Xam Huad 16 Dec, 2015 @ 5:45am 
Excellent mod! Thanks for upload! :militaryStar: :militaryStar: :militaryStar: :shen:
xenohunter  [author] 10 Nov, 2015 @ 4:20pm 
glad it works now :)
KEPETZ 10 Nov, 2015 @ 1:09pm 
sorryy, nevermind. it just wasnt working at first for some reason.
Vazl 9 Nov, 2015 @ 9:39pm 
Please elaborate, Strange_Aeons :)
xenohunter  [author] 9 Nov, 2015 @ 3:08pm 
Is there a tooltip missing?
Mobiusly Ghost 2 Nov, 2015 @ 5:49pm 
Yeah I usually get around 5
xenohunter  [author] 2 Nov, 2015 @ 5:27pm 
I think a short sleep of about 6 hours should be enough
xenohunter  [author] 2 Nov, 2015 @ 5:27pm 
sorry today :)
xenohunter  [author] 2 Nov, 2015 @ 5:26pm 
we have now 2:24 am and I have to work tomorrow :).
Mobiusly Ghost 2 Nov, 2015 @ 5:23pm 
Sleep? Are you in Europe? it's 5pm where I am. Well goodnight I'll see if I can't get things sorted out.
xenohunter  [author] 2 Nov, 2015 @ 5:19pm 
sorry I am goint to sleep now. I'll see you tomorrow. I am pretty sure you will get it running.
xenohunter  [author] 2 Nov, 2015 @ 5:18pm 
all right then
Mobiusly Ghost 2 Nov, 2015 @ 5:15pm 
Okay im running Windows command processer
Mobiusly Ghost 2 Nov, 2015 @ 5:12pm 
Im very new to this and am still learning so I might seem like a "noob"
xenohunter  [author] 2 Nov, 2015 @ 5:03pm 
this is a shell for windows, I am usually using linux or other unix systems and use windows only for playing or running particular programs not available for linux
xenohunter  [author] 2 Nov, 2015 @ 5:00pm 
you need to start cmd.exe
Mobiusly Ghost 2 Nov, 2015 @ 4:34pm 
Would you care to give me the exact name of the application I am supposed to be using in its stead?
Mobiusly Ghost 2 Nov, 2015 @ 4:32pm 
I've been using the node application that came with the zipped folder that I downloaded from your link
xenohunter  [author] 2 Nov, 2015 @ 4:27pm 
something most people know from DOS
xenohunter  [author] 2 Nov, 2015 @ 4:27pm 
no I mean you have to start the windows console/shell-like tool
Mobiusly Ghost 2 Nov, 2015 @ 4:24pm 
by console you mean node correct?
Mobiusly Ghost 2 Nov, 2015 @ 4:18pm 
Okay I'll try it now I had to go do somthing
Mobiusly Ghost 2 Nov, 2015 @ 4:02pm 
Alright give me a minute
xenohunter  [author] 2 Nov, 2015 @ 4:02pm 
If it does not work I would like to see the console output. I am sure you will get this working ;)
xenohunter  [author] 2 Nov, 2015 @ 4:01pm 
Afte you have started console you have to change to the directory first where you should have :
- node (directory)
- GC_UnitsXML.pfp
- GC_UnitsPNG.pfp
- xen_pack
- xen_pack_log
- xen_packer_readme
- xen_unpack
- xen_unpack_log
Mobiusly Ghost 2 Nov, 2015 @ 3:50pm 
I see
xenohunter  [author] 2 Nov, 2015 @ 3:48pm 
I've just checked this on my machine
xenohunter  [author] 2 Nov, 2015 @ 3:48pm 
the same should be done with "GC_UnitsPNG.pfp"
xenohunter  [author] 2 Nov, 2015 @ 3:47pm 
you have to run it this way "xen_unpack.bat GC_UnitsXML.pfp"
Mobiusly Ghost 2 Nov, 2015 @ 3:46pm 
it said not defined, not undefined