Leadwerks Game Engine

Leadwerks Game Engine

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Transition Shader
   
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Type: Shader
File Size
Posted
Updated
10.291 MB
17 Oct, 2015 @ 4:37pm
18 Oct, 2015 @ 3:31am
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Transition Shader

Description
It blends diffuse/normal/spec/glow from one set of textures to another set of textures in real time.
You can control the mix between the two set of textures by script changing a value used by the shader.

It blends two sets of diffuse/specular/normal/glow maps

How to use :
- Create a new material
- Put all maps in the slots like in this project
- In Lua script change the name of the material