Leadwerks Game Engine

Leadwerks Game Engine

Transition Shader
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Update: 18 Oct, 2015 @ 3:31am

It blends diffuse/normal/spec/glow from one set of textures to another set of textures in real time.
You can control the mix between the two set of textures by script changing a value used by the shader.

It blends two sets of diffuse/specular/normal/glow maps

How to use :
-Create a new material
-Put all maps in the slots
-In the script change the name of the material

Update: 17 Oct, 2015 @ 4:37pm