Team Fortress 2

Team Fortress 2

168 ratings
cp_undercrypt
   
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Other: Halloween, Night
Game Mode: Control Point
File Size
Posted
Updated
45.173 MB
17 Oct, 2015 @ 7:37pm
17 Dec, 2015 @ 10:04am
5 Change Notes ( view )

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cp_undercrypt

Description
Ever wanted to fight over control of capture points in the basement of a cathedral? well now you can!

Fight for 5cp supremacy in the depths of the crypts of red and blue teams, in a map that delivers an environment never before seen in TF2!

Note:
I know that one of the textures gives off funky coloured particles. I don't know why, but will be looking to address it in a future version
15 Comments
Serge Ivanov 5 Aug, 2024 @ 1:17pm 
Pretty cool! There's a few spots that could use another prop or two though.
Ezekel  [author] 28 Aug, 2022 @ 1:21am 
@katsu
whilst i cannot prevent people from decompiling a bsp and editing the resultant vmf, it is not something i'm keen on as this would just lead to confusion on which is the 'proper' version. plus in many cases (such as canyonfodder for example), i have had plans for editing the layout that i may one day want to come back to.

it's been a long time since i worked on any tf2 map (i think many are like 8+ years old now?!). whilst i can't say i'll never go back, i have kind of moved on from map making in general. I'm glad to hear that people are still enjoying some of my maps though, that's what they're there for after all :)
Ezekel  [author] 28 Aug, 2022 @ 1:21am 
@katsu
as for nordhaven and autumn twilight - whilst asthetically interesting, both of these maps are poorly balanced and in nordhaven's case the layout means it's very poorly optimisable. nordhaven was more an experiment in a nordic/winter theme than an actual serious attempt at a map. alas, i never got around to developing an interior theme, so it remains an unfinished experiment.
Ezekel  [author] 28 Aug, 2022 @ 1:20am 
@katsu

gothic actually already had a halloween version (although that was before i redid the A-D connection) including support for the horsemann. i believe it was part of a 10 map halloween TF2maps community map pack (including an older verion of deceit as a halloween map too) released around 2011-2013. as far as 'release candidate state' goes for gothic/undercrypt, i cannot really say that they're not, except that the latest releases never got enough soak testing for me to be confident of their balance (especially undercrypt's mid point, gothic's B point, etc). i guess it's a case of what you have now is the best it is, at least for the foreseeable future.
Katsu! :3 | #HumbleBumbleTF2 27 Aug, 2022 @ 3:47pm 
Well, I was hoping you'd upload some of your older maps to the Workshop or TF2Maps.net? Deceit, Nordhaven, Refinery, and Autumn Twilight are all really cool maps that deserve some more love from people! :D

Also, do you have any intention of bringing Undercrypt or Gothic to a release candidate state? Some people I talk to on a regular basis are interested in seeing the map finished. (Maybe it could get into Halloween 2022 or 23 >:D)

I also would like to ask, on behalf of other mappers who may be interested in this, about editing your maps? (ex: making a halloween version of Canyon Fodder) Generally people like to ask before making reskins/edits to community maps. Are you okay with people doing that?
Ezekel  [author] 27 Aug, 2022 @ 12:21pm 
@Katsu
hey there, what did you want to know about the older maps?
Katsu! :3 | #HumbleBumbleTF2 25 Aug, 2022 @ 10:40am 
Heyo! I'm adding you about some of your older maps. Figured I'd try messaging here since your profile is private, unfortunately.
Rotom Wash 5 Sep, 2017 @ 6:10pm 
Want to play this map ? 72.204.87.176:27015 connect to our server! We have it in our rotation, just type !nominate and select the map you want to play on!
Tibby Dobbs -88- 30 May, 2016 @ 9:28pm 
Really good map. Valve should not make this a halloween map but a regular map instead.
Ezekel  [author] 13 Nov, 2015 @ 2:54pm 
well, i've gone ahead and made a raft of changes, including reducing the height variation at mid, redoing second, creating another access into mid and relocating the exit for the forward spawns