Team Fortress 2

Team Fortress 2

cp_undercrypt
15 Comments
Serge Ivanov 5 Aug, 2024 @ 1:17pm 
Pretty cool! There's a few spots that could use another prop or two though.
Ezekel  [author] 28 Aug, 2022 @ 1:21am 
@katsu
whilst i cannot prevent people from decompiling a bsp and editing the resultant vmf, it is not something i'm keen on as this would just lead to confusion on which is the 'proper' version. plus in many cases (such as canyonfodder for example), i have had plans for editing the layout that i may one day want to come back to.

it's been a long time since i worked on any tf2 map (i think many are like 8+ years old now?!). whilst i can't say i'll never go back, i have kind of moved on from map making in general. I'm glad to hear that people are still enjoying some of my maps though, that's what they're there for after all :)
Ezekel  [author] 28 Aug, 2022 @ 1:21am 
@katsu
as for nordhaven and autumn twilight - whilst asthetically interesting, both of these maps are poorly balanced and in nordhaven's case the layout means it's very poorly optimisable. nordhaven was more an experiment in a nordic/winter theme than an actual serious attempt at a map. alas, i never got around to developing an interior theme, so it remains an unfinished experiment.
Ezekel  [author] 28 Aug, 2022 @ 1:20am 
@katsu

gothic actually already had a halloween version (although that was before i redid the A-D connection) including support for the horsemann. i believe it was part of a 10 map halloween TF2maps community map pack (including an older verion of deceit as a halloween map too) released around 2011-2013. as far as 'release candidate state' goes for gothic/undercrypt, i cannot really say that they're not, except that the latest releases never got enough soak testing for me to be confident of their balance (especially undercrypt's mid point, gothic's B point, etc). i guess it's a case of what you have now is the best it is, at least for the foreseeable future.
Katsu! :3 | #HumbleBumbleTF2 27 Aug, 2022 @ 3:47pm 
Well, I was hoping you'd upload some of your older maps to the Workshop or TF2Maps.net? Deceit, Nordhaven, Refinery, and Autumn Twilight are all really cool maps that deserve some more love from people! :D

Also, do you have any intention of bringing Undercrypt or Gothic to a release candidate state? Some people I talk to on a regular basis are interested in seeing the map finished. (Maybe it could get into Halloween 2022 or 23 >:D)

I also would like to ask, on behalf of other mappers who may be interested in this, about editing your maps? (ex: making a halloween version of Canyon Fodder) Generally people like to ask before making reskins/edits to community maps. Are you okay with people doing that?
Ezekel  [author] 27 Aug, 2022 @ 12:21pm 
@Katsu
hey there, what did you want to know about the older maps?
Katsu! :3 | #HumbleBumbleTF2 25 Aug, 2022 @ 10:40am 
Heyo! I'm adding you about some of your older maps. Figured I'd try messaging here since your profile is private, unfortunately.
Rotom Wash 5 Sep, 2017 @ 6:10pm 
Want to play this map ? 72.204.87.176:27015 connect to our server! We have it in our rotation, just type !nominate and select the map you want to play on!
Tibby Dobbs -88- 30 May, 2016 @ 9:28pm 
Really good map. Valve should not make this a halloween map but a regular map instead.
Ezekel  [author] 13 Nov, 2015 @ 2:54pm 
well, i've gone ahead and made a raft of changes, including reducing the height variation at mid, redoing second, creating another access into mid and relocating the exit for the forward spawns
Rozan 27 Oct, 2015 @ 7:07pm 
How to download?
ICS⭐ 25 Oct, 2015 @ 2:02pm 
We tested this map today on our commynity server, at the halloween event. The map is quite entity heavy, there were 1900 used of 2047 but it didn't crash. Thats the good part.

The bad part seemed to be the mid point. We kept fighting at it all the time. The height difference is huge, and favors only demomen, soldiers and snipers as they are the only ones who can travel up and make use of the upper ways. The mid point was also kind of cramped and small.

The another problem was getting off from mid point to next forward one. There is 2 pathways basically in and out right next to eachothers. Maybe you should try to imagine something and make it easier to push at the 4th point. Perhaps separate the 2 routes from eachothers. It could be that this was just inexperience of the teams but this is what came up.
Shift 22 Oct, 2015 @ 7:45pm 
Played this tonight and loved it, Why isnt it getting more attention? We gotta spread this around.
TheKillerChicken 21 Oct, 2015 @ 5:57pm 
Absolutely amazing map! I play on it with expert bots.
Adenis 18 Oct, 2015 @ 9:45pm 
yeah good