Xenonauts

Xenonauts

292 ratings
Reinforcements v1.1
   
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4.893 KB
20 Oct, 2015 @ 12:07pm
4 Oct, 2019 @ 11:15am
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Reinforcements v1.1

Description
Reinforcements mod; A Total of 16 Xenonuat infantry can now ride in The Chinook, Shrike, and Valkyrie. Also 16 Xenonauts can go to deployments, or one tank and 9 Xenonaut Infantry.

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[UPDATED] - 04OCT2019
- Success no issues as of 11MAR2020
Popular Discussions View All (1)
18
11 May, 2016 @ 12:38pm
Report issues or any other Reinforcements' mod related inquiries.
Vinilly
187 Comments
Deathraven13 17 Jun @ 5:19am 
Does it work with the legacy version ? (V1.09)
Blacklight 24 Oct, 2024 @ 6:36am 
A single vehicule for 7 troop place feel awfull ! They can't move through so much of the map usually and can't participate in the craft assault. Even for 4 it would feel bad !
Vinilly  [author] 12 Sep, 2024 @ 5:04pm 
Yes, you can look in the file and just search "16" and should be able to manipulate that number.
ltlt115 3 Sep, 2024 @ 1:14pm 
hi, what values do i have (whether from the mod or the game files) to change so the mod changes each transport capacity diferently?
ltlt115 31 Aug, 2024 @ 9:20am 
can i acces a file to change the number of crew for each transport?
Billings999 6 Jan, 2024 @ 6:33pm 
Works fine for me, added it to an existing save. Just make sure to open the modding tools and actually install/activate the mod.
KITTYKO 27 Jul, 2022 @ 10:03pm 
not working eather
Vinilly  [author] 5 Jun, 2022 @ 3:19pm 
put it at the top of the mod order. or, try to see if it is activated
Tymiánek 7 Jan, 2022 @ 4:22pm 
Mod not working. Atleast for me
Lambda 14 Dec, 2021 @ 7:26am 
@darkdill Thanks for mentioning the Aircrafts.xml file. It was causing a conflict for me but I didnt know why. Now I should be able to fix it.