Total War: ATTILA

Total War: ATTILA

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Roman Flavor, Last Roman Expedition Units - Masema
   
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Tags: mod, Units
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9.366 KB
24 Oct, 2015 @ 12:30pm
15 Mar, 2016 @ 4:39am
21 Change Notes ( view )
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Roman Flavor, Last Roman Expedition Units - Masema

Description
* Compatible with Radius Mods

So what does this mod do differently from my other to Last Roman Expedition mods?

So this is a more serius project to give The Roman Empires abit of a flaver.
My first itteration will do as follows:

Both roman empires gets majority of Units with the exception of:

Limitanei that - repleces Limitani Borderguards for the ERE.
Skutatoi Spears - that replaces Comitantes Spear for the ERE.
Skutatoi - That replaces Legio cometantse for ERE, part wise depending on what tech you research.
Brucellari Guard Cavelry will replace Comes as general for ERE.

Caataphracti, Clibanarii, Skutatoi Axement will be exclusive for ERE.

Western Roman Empire Flavor:
- Antesignani are Upgrades of Legion Comitetanses for WRE (Still reqrutable as a seperate units for ERE)
- Foederati Replaces Cohorts for WRE

Foederati, Anatesignani are exclusive for WRE

(This is just the first itteration, will likly remove some units for the ERE, and remove Bucellarii troops comletly from WRE)

* Change Log - Upgrade Cohors > Legio > legio comitatenses > Skutatoi > Eastern Armoured Legio
you can aswell go Cohors > Legio > Skutatoi > eastern Armoured LEgio
(reason are two, first some technical limitations, and reson two are gives them more of a unique tech tree with this possibility to go different routes)
- Tagmata Cavalry are now only recrutable for ERE and fixed the issue where two Tagmata appeard in custom battles.

*Change Log - 27/10/2015 - Have made quick fix where ERE start with Legio Comitetante and to many Limitanei in the garrisos. should work better now but far from perfect.

* Comming Changes: I may ending upp making either Foedrati replace WRE Cohors or ERE Cohors. haven't decided as of yet.

Comments and suggestions are welcomed.
Hope you enjoy the mod :)
37 Comments
Niklas  [author] 15 Mar, 2016 @ 6:38pm 
@JVR I do personally use a version of this that is abit different, I uploaded it if you want to check it.
Name of it: Roman Grand Flavor Pack - Masema

I think it does what you argue for.
Thanks for your feedback and let me know if it is what you are looking for otherwise we could make a additional version of this that you enjoy more:)
JVR 15 Mar, 2016 @ 3:24pm 
in my opnion wre should have both weaker infantry and cavalry compared to ere based on the fact that the wre in the fifth century was struggling to even pay their armies let alone provide them with top noptch training and equiptment, they should have more levys and a couple elite units where as the ere was still a strong economic power in the fifth century alotting them the ability to equipt and train regular troops, somthing that was history in the west during the fifth century crisis.
Niklas  [author] 15 Mar, 2016 @ 6:32am 
@Alan thanks :)
Jie 15 Mar, 2016 @ 5:58am 
No problem, I love your mods. I was never into mods creating units that seem off balance and wrong. What I enjoy about your mods is that you make units available from DLC into the main game. I appeciate your time responses and updates. With your work, I can enjoy the Attila again and make waiting for Warhammer easier.
Niklas  [author] 15 Mar, 2016 @ 4:39am 
@Alan hehe that explains my confusion :p sorry see now that you clearly wrote "bucellarii axe" at frist comment.
My mistake, have updated should be Infantry 3-4 now, sorry again for the confusion:P
Thanks for your comments
Jie 14 Mar, 2016 @ 11:43pm 
Just to clarify, I'm talking about BUCELLARII GUARD "AXEMEN". I've played the game, review everything and I don't see the axemen anywhere. There's Skutatoi Axemen but not the bucellarii variety. Please add BUCELLARII GUARD "AXEMEN"
Niklas  [author] 14 Mar, 2016 @ 6:33pm 
@alan
it is cavalry 4 and infantry 3-4, will changed this to cav 3-4 instead (don't know why it was infantry should be only cav building)
hope that helps. :)
Jie 14 Mar, 2016 @ 4:55pm 
I've checked again, I don't see the building required.
Jie 14 Mar, 2016 @ 4:35pm 
What is the building required? I've checked the game but I don't see it. I see Brucellari cav though
Niklas  [author] 14 Mar, 2016 @ 8:04am 
@Alan It hasn't got a tech requirment yet, will put it in. aka you will beable to recruit the unit when you have the building required.
Hope that helps