Space Engineers

Space Engineers

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Recyclable Batteries
   
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
894.342 KB
24 Oct, 2015 @ 2:43pm
18 Feb, 2022 @ 5:35pm
6 Change Notes ( view )

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Recyclable Batteries

Description
This mod restores the ability to retrieve power cells from vanilla batteries (pre-01.105). When enabled, grinding any vanilla battery (large or small) will yield all components included in the battery, including power cells. Scrap metal will not replace power cells during grinding. Also, vanilla batteries will still construct with the initial 30% charge introduced in v.01.105. If there are any issues, please comment and let me know, and I'll see what I can do. Thank you and enjoy!

My mod also now covers the reskinned batteries included with the Warfare 2 "Broadside" DLC. Please note that the DLC is NOT required to use the mod! While you obviously won't be able to build any of the Warfare 2 batteries unless you have the DLC, you should be able to salvage power cells from any that your friends built, just as you would the regular batteries.

NOTE: Don't know why I didn't mention this originally, but I cannot guarantee this mod will work with other battery block mods. If you're trying to use a mod that changes the vanilla battery definitions, they will conflict (and whichever mod is higher priority will overwrite the changes of the other). If you're using a mod that adds new batteries without touching the vanilla ones, you shouldn't have any problems; however, this mod will not apply to anything other than the vanilla batteries, and I do not plan on providing such functionality.

NOTE - Contact Update: New Prototech Blocks were introduced in the Contact Update, including Prototech Batteries. The idea behind these blocks is that you need to merge them with your grids, rather than deconstructing and then reconstructing them on the new grid; because of this, my mod will NOT modify the Prototech Batteries, as I feel that would upset the balancing of these new blocks much more than the current changes I have made to regular batteries. I do not plan on including these batteries going forward, so if you want to be able to salvage Prototech Batteries or other such blocks, please look for another mod.
Popular Discussions View All (1)
0
2 Mar, 2019 @ 5:05am
1x1 small battery new xml code.
StarDruid
70 Comments
Peekofwar 17 Oct, 2024 @ 9:01pm 
@stich83guy Prototech isn't a DLC. It's new content from the Contact update.
stich83guy 17 Oct, 2024 @ 2:39am 
ok i dont kn ow if im missing it but im not seeing a dlc for for the block at all what dlc is it bc i dont even see a Prototech dlc or anything yet for the game
Albee12  [author] 15 Oct, 2024 @ 4:05pm 
Following up on the Prototech Batteries: due to the intent behind the new blocks (needing to move & merge them rather than deconstructing them), I will not be modifying their behavior with this mod, as I feel that would break the balancing way more than my current changes do. I have updated the mod's description to reflect this.

That said, please let me know if you encounter any oddities with either the regular batteries or the Prototechs while running this mod. I checked the definition files and the Prototechs have their own completely separate from the regulars, so there hopefully shouldn't be any issues.
Albee12  [author] 12 Oct, 2024 @ 7:04pm 
@Sander Hydra I will look into it, time permitting. If they end up like how the warfare DLC blocks are (just reskinned vanilla batteries with their own data file), I should be able to just incorporate that into this mod like I did for the warfare ones.
Sander Hydra 12 Oct, 2024 @ 4:44pm 
could you also make such a mod for the upcoming prototech blocks?
MrSleep 12 Oct, 2024 @ 5:31am 
I would love a "pre-charge" version but no rush on time. This seems like a great mod and I look forward to adding it to the must haves. :)
pryde64 24 Sep, 2024 @ 5:54am 
awesome mod just downloaded it no more making power cells
Mask of Humble 5 Aug, 2024 @ 7:25pm 
It still works, thank you for the response and no worries, I to would love a no pre-charge version of this mod, or at lest maybe a 5% version like IRL where any battery has a small pre-charge it would allow the battery to be slightly charged but not able to be taken advantaged of as a power producer as that 5% would be used by the welder and thus not be a viable way to automate the power production
Albee12  [author] 5 Aug, 2024 @ 7:02pm 
Also not sure why I didn't reply to this when it was first asked, but it should be trivial for me to make an alternate version with no "pre-charge." I can look into doing so if there is demand for such a version
Albee12  [author] 5 Aug, 2024 @ 7:00pm 
@Mask of Humble apologies for the delayed response, have been busy IRL. To my knowledge this should still work as expected. Please let me know if it doesn't and I'll take a look when I can.