Age of Wonders III

Age of Wonders III

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Return of the Wizard Kings
   
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1.094 MB
3 Nov, 2015 @ 8:19pm
29 Apr, 2016 @ 1:15pm
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Return of the Wizard Kings

Description
Work in Progress. Adds the Wizard class and spheres of magic from the previous installments to Age of Wonders 3.

Currently Includes:
Wizard Class (skills and hero upgrades)
Death Sphere (spells and hero upgrades)
Fire Sphere (spells and hero upgrades)
Air Sphere (spells and hero upgrades)
Life Sphere (spells and hero upgrades)
Water Sphere (spells and hero upgrades)
Earth Sphere (spells and hero upgrades)
Cosmos Sphere (spells and hero upgrades)

Modding Documentation (WIP): http://age-of-wonders-3.wikia.com/wiki/User_blog:Qwaeb/Return_of_the_Wizard_Kings
Popular Discussions View All (3)
8
6 Feb, 2016 @ 5:31pm
PINNED: Bugs and Oddities
Dr_K [Rosencrantz]
0
24 Jan, 2016 @ 7:50am
PINNED: How to Use
Dr_K [Rosencrantz]
0
24 Jan, 2016 @ 7:43am
PINNED: (WIP) Documentation
Dr_K [Rosencrantz]
47 Comments
dizzy 10 Feb, 2018 @ 7:37pm 
This is probably one of my favorite mods that uses magic reorginization of the specializations. Thank you for this!

REQUEST: Anyway you can rerelease this mod that does away with the requirement that the spheres of specialization require the Wizard class? There's SO much more replayability that this mod can offer when I can combine some Spheres with other classes. Please consider!
Siduri 27 Aug, 2017 @ 2:07am 
Did you fix the earth mastery starting in your first spells bug?
hiliadan 22 May, 2016 @ 10:39pm 
Yes, it would be interesting to share your ideas about a Shadow Lord class.
Do you have any 3D modelling skills?
Dr_K [Rosencrantz]  [author] 22 May, 2016 @ 2:48pm 
Great! I'll keep an eye on those discussions, and help out with what I can.

I'm not sure how balanced the final version of the Wizard class is going to be, but as it stands, the class is probably over-powered even with the balance changes I'm making.

I don't remember where it was discussed, but I was toying around with a Shadow Lord class idea that came up at some point on the forums I think. I'll see if I can find my notes on that and see how much I had. Some of it might be worthwhile for a possible class or additions to a shadow realm specialization.
hiliadan 21 May, 2016 @ 12:46am 
@Dr_K: Shadow Realm expansion discussions are starting again http://aow.triumph.net/forums/topic/shadow-realm-brainstorm/page/4/#post-244780 . I think people agreed not to add a new class to the expansion but who knows? So your mod might be integrated into the expansion. And in any cases, your skills are welcome to contribute to the expansion.
Dr_K [Rosencrantz]  [author] 29 Apr, 2016 @ 1:45pm 
All spheres are here! Next up is completing the documentation and implementing some obvious balance fixes.

I tried to create a cosmos sphere similar to the one in AoW2 (practically every skill could be researched), but there were just too many skills to research which aren't as random as AoW2 which caused pacing problems. So now the sphere has spells which are groups of spells (about 3) that are unlocked at the same time. The downside is the group costs more to research in general. We'll see how this plays and I'll adjust the tree accordingly.

Any feedback is appreciated.
Dr_K [Rosencrantz]  [author] 1 Mar, 2016 @ 5:18pm 
Earth sphere is here, in all its blandness. Since most of the spells are duplicates of the AoW3 versions, and the Terraforming spells didn't work as intended, I think that I might have 'cut' too many spells from the sphere, and it ended up with less spells overall.

There isn't anything exceptionally awe inspiring about the spells available, and in my opinion, they currently lack some of the flair that the other spheres. I have ideas for more interesting spells, but I will wait until I have them fleshed out before implementation.

Now to cobble together a Cosmos sphere from the various spheres.
Dr_K [Rosencrantz]  [author] 24 Feb, 2016 @ 6:00pm 
@Flakmagnet
There aren't any other generic summons, but there is a Parasite unit that shows up when you use the Parasitic Infection spell. It only behaves as a combat summon though.

I might be able to recreate some older units, but they aren't nearly as interesting as completely new units. Unfortunately, I am not adept enough to efficiently create new units.

@buzzshiza
I haven't tried actually adding a Terraformer like ability for it yet. I know it doesn't work when implemented like Blight Empire, since I tried that already.It's probably similar to the issue I've been having with making terraforming spells for the earth sphere.

As for the class building, the obvious choice is the wizard's tower. The first time I saw that mod, it looked like that structure might have been left over in the game's assets since it fits in so well. If not, then he did a fantastic job on it, and I'd probably see if he'd let me use that model for the class building.
buzzshiza 24 Feb, 2016 @ 10:07am 
Would there be a way to give the Water Sphere a water tile terraforming spell to create or fill in water?

What is your model idea for the Class building? Perhaps a pristine version of the Wizard Tower ruins? The Tower of Magi mod has that model I think.

Really enjoying this mod, thanks again.
Flakmagnet 24 Feb, 2016 @ 6:57am 
what new units have you added besides the magic servant for the Wizard Class? I have not played AOW2/SM in a good while, so I don't remember everything from there.