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REQUEST: Anyway you can rerelease this mod that does away with the requirement that the spheres of specialization require the Wizard class? There's SO much more replayability that this mod can offer when I can combine some Spheres with other classes. Please consider!
Do you have any 3D modelling skills?
I'm not sure how balanced the final version of the Wizard class is going to be, but as it stands, the class is probably over-powered even with the balance changes I'm making.
I don't remember where it was discussed, but I was toying around with a Shadow Lord class idea that came up at some point on the forums I think. I'll see if I can find my notes on that and see how much I had. Some of it might be worthwhile for a possible class or additions to a shadow realm specialization.
I tried to create a cosmos sphere similar to the one in AoW2 (practically every skill could be researched), but there were just too many skills to research which aren't as random as AoW2 which caused pacing problems. So now the sphere has spells which are groups of spells (about 3) that are unlocked at the same time. The downside is the group costs more to research in general. We'll see how this plays and I'll adjust the tree accordingly.
Any feedback is appreciated.
There isn't anything exceptionally awe inspiring about the spells available, and in my opinion, they currently lack some of the flair that the other spheres. I have ideas for more interesting spells, but I will wait until I have them fleshed out before implementation.
Now to cobble together a Cosmos sphere from the various spheres.
There aren't any other generic summons, but there is a Parasite unit that shows up when you use the Parasitic Infection spell. It only behaves as a combat summon though.
I might be able to recreate some older units, but they aren't nearly as interesting as completely new units. Unfortunately, I am not adept enough to efficiently create new units.
@buzzshiza
I haven't tried actually adding a Terraformer like ability for it yet. I know it doesn't work when implemented like Blight Empire, since I tried that already.It's probably similar to the issue I've been having with making terraforming spells for the earth sphere.
As for the class building, the obvious choice is the wizard's tower. The first time I saw that mod, it looked like that structure might have been left over in the game's assets since it fits in so well. If not, then he did a fantastic job on it, and I'd probably see if he'd let me use that model for the class building.
What is your model idea for the Class building? Perhaps a pristine version of the Wizard Tower ruins? The Tower of Magi mod has that model I think.
Really enjoying this mod, thanks again.