Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Awesome Affinities (Classic Version)
   
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7 Nov, 2015 @ 1:27pm
2 Jan, 2016 @ 12:24pm
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Awesome Affinities (Classic Version)

In 1 collection by Ryika
The Ancient Collection
9 items
Description
Overhauls Affinity Bonuses to make them more interesting and unique to play.

This Version only works with the Classic Version of the game.


If you want to play with Rising Tide use this Version instead!

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As all mods in the "Awesome Collection", this mod can be used on its own but is balanced to be used with the rest of the modpack. Sorry for making this a "2 in 1"-Mod - but during the creation of this mod I felt like seperating the two would not give good results. So this is for the most part an Affinity-Overhaul - with some minor changes to how Victories play out. And a minor change to an improvement, see below.

Also, I assume the Affinity Tooltips are too long for low resolution setups - remember that all the bonuses are documented in the Ingame-Civilopedia as well.


Affinity-Progress:
- Players receive a small basic amount of Affinity automatically every 3 turns (on Standard Speed)
- As Players go up in Affinity levels, they unlock more methods to passively gain some Affinity
- Tech-Affinity still exists though and is needed to progress
- Victory Wonders have been delayed until Affinity 17
- Affinity needed to reach the next levels has been adjusted to work with the changes above
- The overall Affinity-Progression should feel a lot "smoother"
- Mixing Affinities should be stronger and allow for unique strategies

All "Gain Affinity-Per-Turn"-Bonuses scale with Game Speed - on slower Game Speeds you will only gain Affinity every X turns.

Bonuses overall are stronger and have more Influence on the game. The Bonuses have been changed to make all three Affinities play differently! The rough overview:

Harmony
- Strong Focus on Growth and Health
- Gains Bonuses for having High-Population Cities
- Uses Biowells and Xenoscapes in later stages of the game. Harmony is now all about making the Planet flourish.
- Has the strongest Improvements and can grow cities even in areas that would be relatively unproductive cities for other Affinities

Purity
- Very versatile, gets a lot of different bonuses in many fields
- Uses mostly Basic Improvements that get stronger as they increase their Affinity Levels
- Domes are a good Option in later parts of the game

Supremacy
- Focused on Energy, Espionage and... even more Energy!
- Their whole Economy is driven by Energy. Buying lots of Buildings (or Units) is not a Problem!
- Gets bonuses for having high Energy-Income

Victories:
As stated above, Affinity Victories now require Affinity Level 17. There are no other changes here!

Some minor changes have been done with the Contact Victory though:
- It is now a "Hybrid-Affinity"-Victory.
- The Beacon requires Affinity 11 in ALL three Affinities
- Transcendential Equation now requires Affinity 5 in ALL three Affinities

This brings the Victory roughly on par with the other Victories, while at the same time allowing to mix Affinity Bonuses to create fun Hybrid-Strategies, while reducing the cheesiness of this Victory Condition by a LOT. Reaching Level 11 in all 3 Affinities might seem like a lot, but reaching that level is actually not that hard - because you don't need to focus on Ring-3 techs to push into the really high Affinity levels. When going for this Victory, I recommend spreading out EARLY to get the "Gain X Affinity per Turn"-Bonuses that can be found in all trees.
19 Comments
Dracog174 28 Mar, 2021 @ 2:55pm 
I'm running into a glitch after I obtain Supremacy 9 where I get about 1000 to 1500 science easy per turn. Anyone else run into this glitch?
Ryika  [author] 16 Aug, 2019 @ 12:00pm 
That's the point of these mods. To turn mechanics that have very little influence on how your empire looks into mechanics that very much define your empire.
Caltarion 16 Aug, 2019 @ 8:16am 
looks too much OP for me.... :steamsad:
Daassie 25 Jan, 2019 @ 2:56am 
Thanks for making this mod and the collection! Got me to replay BE, and this time it's a whole lot more enjoyable.
💖 Officer Hotpants 💖 30 Nov, 2018 @ 8:39pm 
Looks good at face value. Definitely feels like vanilla afinities are a little too indistinct beyond their appearances.
LtBlujay 29 Jul, 2016 @ 10:23am 
Haven't played it yet, but this mod seems really cool. I always thought there should be more special powers for affinities.
Svadilfari 27 Mar, 2016 @ 4:38am 
Пожалуй скачаю
=7Cav=Burton.P 8 Feb, 2016 @ 12:40pm 
Hey, Ryika. You willing to give me a little modding help sometime?
Milosz 8 Feb, 2016 @ 12:06pm 
I'm sure, I tried few new games to be even more sure and result was the same.

[233089.703] Runtime Error: Error opening/reading C:\Users\Miłosz\Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS\Awesome Affinities (Classic Version) (v 5)\Lua/AwesomeAffinitiesScript.lua.
stack traceback:
[C]: in function '(anonymous)'
Ryika  [author] 8 Feb, 2016 @ 9:48am 
Are you sure you aren't using the advanced option that disables base affinity gain (when starting a new game)?

Other than that it would be helpful if you (after playing a few turns with the mod active) could go to: Documents\My Games\Sid Meier's Civilization Beyond Earth\Logs and search (ctrl+f) for any errors that contain AwesomeAffinitiesScript.lua