Counter-Strike 2

Counter-Strike 2

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de_Decay
   
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813.150 KB
14 Nov, 2015 @ 6:38pm
16 Nov, 2015 @ 6:18pm
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de_Decay

Description
My first attempt at learning how to use the sdk. A little map set in a decaying town that the government pretty much abandoned.
18 Comments
MUHAMMED AL-BASIR 18 Nov, 2015 @ 5:28pm 
#likethis#goodworkshop#dodonate#rate#pusheen#favorite#donordragonlore#lotso#s##s for dayz #####################many#s in row#done#jk#imwaistingmytime#thisisfun#justkidding#iwasabouttosaysomethingiallreadysaidbutturneditintothisbecauseitwouldbelonger#ureadthisfar?#shouldibedoneyet?#doge#?#urprobablyconfuzzledbynow#imayhavespeltthingswrong#offtopic#readthisoverorjustread4fun#xD#thisisnttheoriginalhashtagthingimadethisiscopypasted.
slackerforhire  [author] 17 Nov, 2015 @ 4:40pm 
Thanks! You are right it would be a good idea to make a new one and i am already in the proccess of making a larger map from scratch. I will also try to brighten up my next map! Again thanks for the feedback!
dimes2dope 16 Nov, 2015 @ 9:03pm 
it's kind of dark, but that's not a big deal... all the decals are nice buuut - the map is SUPER small. Consider adding another area on the other side of the big building.... but obviously this is your first map. Might be good to start from scratch and consider making a larger map this time.
slackerforhire  [author] 16 Nov, 2015 @ 6:22pm 
@sirhesel I changed the ramp to stairs, but it turns out it was just needing me to redo the nav mesh.
@squirtlerp Thanks for the honesty, and I definitly am going to work on it more, I just put it up when it was playable.
two shoes 16 Nov, 2015 @ 5:12pm 
Eh... I don't personally like it, but my taste is as good as my grammar. A double trick there for ya. Anyway, work on it a bit, make some more details, and then it can be a real contender for the offcial map pool!
slackerforhire  [author] 16 Nov, 2015 @ 5:52am 
Oh ok, yeah I can take a look at that and see what I can do. Thanks for letting me know!
Sir Hesel 16 Nov, 2015 @ 12:00am 
Pardon me. Not A site. "The terrorist" :)
Sir Hesel 16 Nov, 2015 @ 12:00am 
Understandable, when you don't have the time. I played the map with bots, and it seemed like the bots at A site, couldn't quite figure out how to go down the "hill", because of the angle - I think, playing with real people, will solve the problem, but the angle is something, I think you should change.
slackerforhire  [author] 15 Nov, 2015 @ 3:24pm 
Yea it is small, I didn't want to start with a huge project, plus im at college and don't have too much time. Thanks, and what is happening for the T side not getting out?
Sir Hesel 15 Nov, 2015 @ 1:38pm 
A nice map. Maybe a bit small. There are some few bugs, for example T spawn, where they can't get out. I think you should keep on making maps. 5/10. :)