Counter-Strike 2

Counter-Strike 2

de_Decay
18 Comments
MUHAMMED AL-BASIR 18 Nov, 2015 @ 5:28pm 
#likethis#goodworkshop#dodonate#rate#pusheen#favorite#donordragonlore#lotso#s##s for dayz #####################many#s in row#done#jk#imwaistingmytime#thisisfun#justkidding#iwasabouttosaysomethingiallreadysaidbutturneditintothisbecauseitwouldbelonger#ureadthisfar?#shouldibedoneyet?#doge#?#urprobablyconfuzzledbynow#imayhavespeltthingswrong#offtopic#readthisoverorjustread4fun#xD#thisisnttheoriginalhashtagthingimadethisiscopypasted.
slackerforhire  [author] 17 Nov, 2015 @ 4:40pm 
Thanks! You are right it would be a good idea to make a new one and i am already in the proccess of making a larger map from scratch. I will also try to brighten up my next map! Again thanks for the feedback!
dimes2dope 16 Nov, 2015 @ 9:03pm 
it's kind of dark, but that's not a big deal... all the decals are nice buuut - the map is SUPER small. Consider adding another area on the other side of the big building.... but obviously this is your first map. Might be good to start from scratch and consider making a larger map this time.
slackerforhire  [author] 16 Nov, 2015 @ 6:22pm 
@sirhesel I changed the ramp to stairs, but it turns out it was just needing me to redo the nav mesh.
@squirtlerp Thanks for the honesty, and I definitly am going to work on it more, I just put it up when it was playable.
two shoes 16 Nov, 2015 @ 5:12pm 
Eh... I don't personally like it, but my taste is as good as my grammar. A double trick there for ya. Anyway, work on it a bit, make some more details, and then it can be a real contender for the offcial map pool!
slackerforhire  [author] 16 Nov, 2015 @ 5:52am 
Oh ok, yeah I can take a look at that and see what I can do. Thanks for letting me know!
Sir Hesel 16 Nov, 2015 @ 12:00am 
Pardon me. Not A site. "The terrorist" :)
Sir Hesel 16 Nov, 2015 @ 12:00am 
Understandable, when you don't have the time. I played the map with bots, and it seemed like the bots at A site, couldn't quite figure out how to go down the "hill", because of the angle - I think, playing with real people, will solve the problem, but the angle is something, I think you should change.
slackerforhire  [author] 15 Nov, 2015 @ 3:24pm 
Yea it is small, I didn't want to start with a huge project, plus im at college and don't have too much time. Thanks, and what is happening for the T side not getting out?
Sir Hesel 15 Nov, 2015 @ 1:38pm 
A nice map. Maybe a bit small. There are some few bugs, for example T spawn, where they can't get out. I think you should keep on making maps. 5/10. :)
slackerforhire  [author] 15 Nov, 2015 @ 10:32am 
Thank you! I will definitely check it out!
Shub Niggurath 15 Nov, 2015 @ 2:43am 
Sorry for not very good language, "applicable" may be not the correct word
Shub Niggurath 15 Nov, 2015 @ 2:42am 
I ve tried your map, and i think you SHOUD make maps. Atmosphere on your outside part of a level really fills me with a feeling of a location. It is very good! But you need to look through the tutorials of WorldOfLevelDesign, where they describe how to plan your map, to make it more applicable to competitive scene
sharpless 15 Nov, 2015 @ 12:26am 
cool
Dima drop deeznuts 14 Nov, 2015 @ 11:53pm 
10/10
Dysfunction 14 Nov, 2015 @ 7:50pm 
Best map I've ever played on. 10/10 - WILL PLAY AGAIN :demonsheep:
slackerforhire  [author] 14 Nov, 2015 @ 7:34pm 
Thanks homie!
Tax Cattle 14 Nov, 2015 @ 6:43pm 
Dude omg IGN/10!!!!!