SOMA
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Railroad Horror (WIP)
   
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20.287 MB
16 Nov, 2015 @ 3:44pm
27 Nov, 2015 @ 2:14pm
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Railroad Horror (WIP)

Description
This is a WORK IN PROGRESS, Any comments you have please bare in mind that I am still working on things. Please enjoy the way it is for now as I will be updating soon.
29 Comments
StarButterflyRules 5 Apr, 2021 @ 6:43am 
totally tubular dude
Clownettles 28 Mar, 2021 @ 2:58pm 
idk why you decided to put the hentai monster here, i am okay with robot head girl
Maelstrom 13 May, 2016 @ 9:48am 
I wish they could do as a dlc, becasue honestly, if such a real base was built in real life, i would probably go live the rest of my life down there lol! theres everything i could ever want as an asperger: isolation, endless robots, tech everywhere, endless robots produced as long as theres ore coming to upsilon and the liberty to do pretty much anything you want, this game is pretty much the only thing i would want to spend the rest of my life in.
Maelstrom 13 May, 2016 @ 9:48am 
well i mean, it really fascinates me how big the shuttle layout of pathos 2 is and would really like to be able to play on a map where you could use the shuttle system like it was supposed to work and just chill out and look at the walls and neons go by... really relaxes my mind after a day of work and really annoys me you could only use it once and not use the shuttle as a viable transportation system... I wish people could make mods to just make the whole pathos 2 establishment explorable (shuttle systems, turbo batteries, upsilon automated production lines, phi/omega space canon, Omega platform) I mean, this is the only game so beautiful i just sit there and look out and would want to be able to explore that whole base :(
KravenArk  [author] 13 May, 2016 @ 9:35am 
@Maelstrom thanks for the input xD
Maelstrom 12 May, 2016 @ 10:46am 
please, if you make a tram network mod for soma, you gotta at least add long, empty tunnels or just recreate the whole network because that would be fun. other than that, if you wanna make another run for your life thing which is personnaly not fun at all then this mod will be meh... just do something fun :)
KravenArk  [author] 6 Jan, 2016 @ 11:08am 
@January6-2016 TY for the comment and input. I'll change the name
BANANMANX47 6 Jan, 2016 @ 10:45am 
Too much text guys!

The easiest way to know if your mod is acceptable for workshop is to ask yourself a simple question:

Will people enjoy playing my mod?


Oh and if you do upload a WIP, make it evident in the title, by adding an Alpha or Beta label like I did with my FUGA mod.
Kamawan 4 Dec, 2015 @ 2:17pm 
Fair play to you. We all have to start somewhere. I started by making map packs for the original Unreal when I was about 16, long long ago in the misty past... Steam's a great platform to get your ideas out there and help you build on constructive criticism.
KravenArk  [author] 29 Nov, 2015 @ 6:32pm 
Thank you for your thoughts :) I am actually adding some more(and totally different) things for the next update. If(which is pretty much a When) I make a new map either for SOMA or something else, I'll post it in the forums first :D