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The easiest way to know if your mod is acceptable for workshop is to ask yourself a simple question:
Will people enjoy playing my mod?
Oh and if you do upload a WIP, make it evident in the title, by adding an Alpha or Beta label like I did with my FUGA mod.
If you want my advice, making maps like this should be an exercise in impromptu level-designing, and in most cases you probably won't end up publishing them. If you want to make an actual mod, you should flesh out your entire map first with placeholder models and graphics. No fancy textures, no decals, only the bare minimum that is necessary for you to prototype your map. Only when you have a good idea as to how your mod will play out in its entirety should you go through and start detailing things. (4/4)
Then with this room being the entirety of the map, I understand that this is a WIP, but you really shouldn't be publishing your map onto the workshop when the completion time of your mod is literally about five seconds. The workshop is a place for you to show off your completed work, or for you to receive feedback for polishing reasons, not for publicizing your each and every little thing you make as you make it. Telling people this is a WIP will only allow you so much leeway when they are judging your map's merits, and when your map is in this state, I'm sorry to say that this is not a "Work In Progress" - this is a "Just Barely Started". (3/4)
I have to say that the monster situation was a mess. When I didn't know it was there, it was absolutely brutal and unforgiving, chasing me into a corner before I really got the chance to assess my situation. On the second try, through, I knew it was there, so getting around it was laughably easy. This is not how the "trial-and-error" approach to problem-solving is supposed to work. I should be presented with an obstacle that I learn about across iteration, not (2/4)
(This feedback is long, so it will come in sections.)
There's something to be said about wanting to receive feedback and constructive criticism while designing your game, but I do have to say this is not the way to go about it. There are some hints in this mod thus far to say that eventually this could be a quality game, but at its current state it's just not ready to be published in much capacity.
The first reaction upon loading the mod was alright. There were some texture issues, but when you're releasing a WIP project there are naturally going to be some issues, especially in the graphical area, and I understand that. That being said, there were some things that just seemed bizarrely present, like how the bloody footprints were hovering several inches off the ground, or how the metal panel sounded like a bottle of pills.
Mechanically, it played alright. One of my two biggest concerns here are that the cover at the beginning should be (1/4)
- Ran straight out the spawn area. Didn't bother to rip the cover off, just let my movement tear it off naturally. Realized the cover sounds like a bottle of pills when it collides with something.
- Ran into the main area and straight across to the door. Monster obviously aggroed to all hell, but it sounds like it's caught on something.
- Triggered fade to black, and once again my screen stayed black. Played with the controls and realized that I could still move around, but my screen was just black. Could hear my movements as well as my flashlight turning on and off, but nothing was happening visually.
- Decided to just call it quits.
- Tried pressing a button to try again, received a "load file was missing or corrupt" error, exited to the main menu to start fresh.
- Proceeded to the main room once more, this time as stealthy as I could manage, and the monster immediately aggroed me again.
- Ran in circles around the monster who appeared to be having movement issues. Almost cornered myself twice in the dead-end side areas, then ran to the door in the back.
- Ran through it, triggered the map change, and my camera flew backward as the screen faded to black.
- Sat in front of a black screen for a while. Assumed the map load bugged out, so I exited to menu once again.
First attempt:
- Odd lighting glitches in my periphery, some objects overlap so there are texture glitches, and the bloody footprint decals appear to be hovering.
- Walked forward, grabbed the cover, and it didn't move.
- Grabbed the cover again and tried to wrench it, and it went flying off forward into the distance. I'm going to guess this wasn't intentional.
- Walked forward some more, and the visual glitchiness effect cued with no apparent cause.
- Entered the main room, a monster walked out from one of the side areas and chased me back to the spawn area.
- Went back into the room where I had to crawl to get out, assuming the monster couldn't follow me and I was safe. The monster then walked through the wall and downed me.
- Respawned exactly where I was, and the monster was still in front of me. I was immediately downed again and killed.
Please do not start a fight in the comments of my video, just don't. Private Message if you will, but I prefer to keep things professional on my pieces.
Thank you for understanding:)
My work for HPL: http://imgur.com/a/o4PS0
I think I know enough about HPL to give constructive criticism.
I clip through the trains and you didn't even have the decency to finish one part in the level (that part being the giant, gaping hole in your level where I tricked the monster to fall to his death and then proceded to boost my way up to safety).
You had so much potential, the atmosphere was amazing, especially with the impared foggy vision the play has but no, you release an incomplete map and expect people not to critique it because you can't finish a mod.
1/10