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> Check the lighting. It felt off in places. Maybe using some info_lighting entities might help. If you're using a light_environment, check the Pitch and Ambient keyvalues (Pitch should be somewhere around -90 and Ambient should be around 300+ for intensity).
> Add a soundscape. Try some of the Testchamber_Destruction.Intro_* sounscapes.
> One thing that caught my eye: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=661240089
Let's hope you've become a better mapper by the time I have posted this comment, and that if you have, you could look back on these maps with a little laugh