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> Check the lighting. It felt off in places. Maybe using some info_lighting entities might help. If you're using a light_environment, check the Pitch and Ambient keyvalues (Pitch should be somewhere around -90 and Ambient should be around 300+ for intensity).
> Add a soundscape. Try some of the Testchamber_Destruction.Intro_* sounscapes.
> One thing that caught my eye: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=661240089
Let's hope you've become a better mapper by the time I have posted this comment, and that if you have, you could look back on these maps with a little laugh
I promised to make a comment for each map ...so here it is.
It's not my intention to vote down or up only, it's more important to increase your understanding to make a better map.
I want to give you feedback to your map. What is good and was not?
Maybe a way to make it better, if I have an idea. :)
Just for the sake of completeness, the gameplay again: https://www.youtube.com/watch?v=xpmFDVp3EOg
The facts:
*puzzle was good, but I didn't like the ninja part ...it was very annoying (especially with one cube) that the time was so short, you can see how often I failed ^^
That's all. :P
I hope you accept my critique and ...maybe your map will get an update or you adapt what you have learned to your next map?! ;)
Keep it up!
Hehe good luck
Yea
Thx
Thx
YAY
Thx
Thx for commenting
But: Cubes should be differents (clean and rusty), map is too dark (more lights or env_ambient light) and the timer is too short (+3s). Good job, continue !
THXX
THX
True story xD
THX
https://youtu.be/te1aLJ0R2tE
Nah, who cares, I think this part 4 is visually the best one. Good job!
Blind run: https://youtu.be/hCRWlnzh84I
LeL
Thx
----
Achievement Get:
Valve hireing comment.
THX :DDDDDD
Just a few things to notice: (correct me if I am wrong)
1. Lack of env_soundscape.
2.Holy Jesus Christ there is a shitload of details it is making me confused please remove some.
3. some of the floor destruction props are floating.
Other than that the map is solid, fun, fantisticly designed. Thumbs up!
Thx finnaly design level hard :DD
the details was 10/10
THX :DD