Gunpoint

Gunpoint

30 ratings
Impenetrable
   
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6.152 KB
24 Nov, 2015 @ 10:45pm
2 Dec, 2015 @ 8:01am
3 Change Notes ( view )

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Impenetrable

In 2 collections by thundervine
Gunpoint Game Physics
7 items
Counter-Sniper Tactics
7 items
Description
Intex Tokyo HQ - the most highly secured data storage facility equipped with the most sophisticated, unhackable security system in the world - the MegaSec Plus 4.0. Your mission, should you choose to accept it, is to prove them wrong.

Gessler Jr. [reading MegaSec brochure]: "Proven to be unhackable, the security cameras, lights, doors and electrical fixtures are connected via a secured circuitry, which can only be controlled from the inside. Speaking of which, it is impossible for intruders to get inside, given the highly sophisticated locking mechanisms in place.
"The main entrance is locked with a vault door, while the central data room, aside from having multiple vault doors, is also surrounded and enclosed in several layers of tempered glass. The sides and the top of the data room are sealed air-tight with proprietary composite material. Even the guards themselves, once they got in, couldn't get out (oops!).
"The intricate architecture of the tower is also functional, in that the tower steps serve as sniping outposts for the guards. There are also alarms that will be triggered when cameras detect suspicious movements."

Gessler Jr. [throwing away the brochure]: "Bah! I'm not taking any chances! Sure I'll buy the whole package, but I'll also position a couple of professional snipers at the nearby abandoned building. That way, even if somebody did get inside the data room, they won't be able to get out alive! Hahaha! [evil laugh followed by evil fart]."

Henchman: "Good thinking boss! Hahaha!"

Recommended equipment: Death fluke, Longshot, Gatecrashers, Hushcracker, Resolver.
Recommended practice levels: See my collections: "Gunpoint Game Physics" and "Counter-Sniper Tactics"

Author note: this level is difficult but not impossible. Try it yourself first, then if you get stuck, see the hints below.

Hints:
* Gain access to the blue and purple circuits _without_ the circuit boxes. See my level, "Advanced Crosslinking" to learn how.
* Turn off the tower lights to disable the guards.
* Break the layered glass ceiling by pushing a guard off a ledge and onto the glass. Try practicing in my level, "Bed Of Glasses"
* Break the layered glass windows by kicking a door through them.
* Go into cross-link mode to find one of the professional snipers, find a safe position to take him down -- try one of the tower steps. There's another sniper that is hidden from view. Avoid him -- try not to jump too much in the open area to the right of the level. Then there's also the sniper that will appear once you fire your gun. Find a way to go underneath him, outside his field of view.



Oh, and please rate! :)

9 Comments
thundervine  [author] 16 Aug, 2018 @ 6:31am 
Thanks. About the glitches, if they are glass window-related, they're unavoidable. The intent of the level is to play around with the game's inherent glitches in terms of glass windows. If there are other non-glass-related glitches, let me know. :tranq:
Arc123 15 Aug, 2018 @ 1:29pm 
Level is very glitchey but still good and im annoyed at myself for not knowing hot to manualy save!
thundervine  [author] 2 Dec, 2015 @ 8:05am 
level updated!
thundervine  [author] 30 Nov, 2015 @ 7:17am 
okay it seems it *is* possible to summon the sniper somehow without requiring the revolver to be fired. but it's too late to accomodate that into the current level design...
thundervine  [author] 30 Nov, 2015 @ 3:34am 
@Potatoes Are Cool, thanks! :)

@broman0000, @GreenLarry yeah there are a couple of glitches that I exploit to make the level seem difficult (thus supporting the title). I know of at least one glitch that makes a certain part easier. So the glitches are there, but I think they add value somehow, whether inadvertently or otherwise...

@GreenLarry, re: firing your gun - yeah that is sort of the weakness of these sniper-themed levels -- there is always a way to avoid calling out the sniper. And thanks for the feedback.
The Woodhouse 29 Nov, 2015 @ 1:47pm 
Also it is not necessary to fire your gun :steammocking:
The Woodhouse 29 Nov, 2015 @ 1:46pm 
I agree it was glitchy, however if you manually save when you get to certain bits (you'll work out where to do so :P ) then it is a very very good level. 10/10 would play again :P
Cedac_ 29 Nov, 2015 @ 1:43pm 
I love the Mission Impossible quote, it really makes my day. Keep up the good work on all these great great maps!
broman0000 28 Nov, 2015 @ 11:25pm 
this was very glichy