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One To One Aging Stable Pop
   
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25 Nov, 2015 @ 4:51pm
21 Jan, 2016 @ 12:29am
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One To One Aging Stable Pop

Description
Combination mod of Disease Overhaul, one year is one year and More stable population. I made a few adjustments that lean back towards the vanilla game.
20 Comments
Gubernaut  [author] 3 Sep, 2017 @ 4:44pm 
There shouldn't be any change to the food consumption but there is a slight change to the starving level from 18 to 20, so the villagers survive a tiny bit longer after they start starving.
t@ngent 3 Sep, 2017 @ 3:18pm 
is the food consumption per citizen still about 100?
kmm764 13 Jun, 2016 @ 3:41pm 
the game is too slow it will be great if you double the ageing speed
Gubernaut  [author] 21 Jan, 2016 @ 6:45pm 
What I wondering about is if the typo I had was causing the value to set to 0 and so cause the pregnancies to happen faster than they should (instead of the 3 month delay how it should be) One thing I want to avoid is making the game too easy. You should be worried about feeding an expanding population as well as building new housing. Slowing the population growth makes all this easier. So keep playing but tell me if it's too easy so I can try the old setting (without the typo) If you want I can always send you the custom mod for you to keep.
lissa_981 21 Jan, 2016 @ 5:00pm 
It's much better with children being born every 2-2.5 years. I havn't made it as far I'm only about 3 gens in, but it already feels better. I will say that closer to 3 years might be optimal for the other options you have. That would put a 0, 3, 6 year old into 1 house with the eldest moving out at 8 just in time for the mom to have another. After education you would have good incentives for the 7 person houses 0, 3, 6, 9, 12 with educated kids moving out at around 14. However that would slow the early game down a bit so that balance is up to you.
lissa_981 21 Jan, 2016 @ 4:35am 
K I'll give it a go later today. ;-)
Gubernaut  [author] 21 Jan, 2016 @ 12:32am 
Note: Any time the mod changes a new town has to be started.
Gubernaut  [author] 21 Jan, 2016 @ 12:30am 
Ok I made the change but if you could watch the months and tell me how many it gives you. Before I had a typo in the file for postChildTerm I had 654.0.0; (extra ".0" no idea how it got there but I'm not sure if it had an effect either way) So I made this change for now postChildTerm = 1090; Tell me if it's feels right or not right.
lissa_981 19 Jan, 2016 @ 2:20pm 
I might give that a go. I noticed the jumps get worse the farther I progressed. By around 4 gens the spikes got more and more noticable, then there were the mass die offs from old age later in the game. I made it to year 100, and was making the larger (6+) uber nice housing and that really made things go wonkie. I had 1 poor couple that had 5 kids in 7 years. Still 600+ population, and I think I can still recover it..
Gubernaut  [author] 19 Jan, 2016 @ 7:25am 
Here's from the notes for one year is one year:

float _childTerm = 2685.0; // (900) Nine months after moving in the baby comes. So humping after the house is done immediately.
float _postChildTerm = 654.0; // (1800) 3 Months after the child was born comes the next humping.

The brackets are the default values. So if you wanted 5 months instead of 3 months I guess that would be _postChildTerm = 1090; Do you think that's something you want to try?