Banished

Banished

One To One Aging Stable Pop
20 Comments
Gubernaut  [author] 3 Sep, 2017 @ 4:44pm 
There shouldn't be any change to the food consumption but there is a slight change to the starving level from 18 to 20, so the villagers survive a tiny bit longer after they start starving.
t@ngent 3 Sep, 2017 @ 3:18pm 
is the food consumption per citizen still about 100?
kmm764 13 Jun, 2016 @ 3:41pm 
the game is too slow it will be great if you double the ageing speed
Gubernaut  [author] 21 Jan, 2016 @ 6:45pm 
What I wondering about is if the typo I had was causing the value to set to 0 and so cause the pregnancies to happen faster than they should (instead of the 3 month delay how it should be) One thing I want to avoid is making the game too easy. You should be worried about feeding an expanding population as well as building new housing. Slowing the population growth makes all this easier. So keep playing but tell me if it's too easy so I can try the old setting (without the typo) If you want I can always send you the custom mod for you to keep.
lissa_981 21 Jan, 2016 @ 5:00pm 
It's much better with children being born every 2-2.5 years. I havn't made it as far I'm only about 3 gens in, but it already feels better. I will say that closer to 3 years might be optimal for the other options you have. That would put a 0, 3, 6 year old into 1 house with the eldest moving out at 8 just in time for the mom to have another. After education you would have good incentives for the 7 person houses 0, 3, 6, 9, 12 with educated kids moving out at around 14. However that would slow the early game down a bit so that balance is up to you.
lissa_981 21 Jan, 2016 @ 4:35am 
K I'll give it a go later today. ;-)
Gubernaut  [author] 21 Jan, 2016 @ 12:32am 
Note: Any time the mod changes a new town has to be started.
Gubernaut  [author] 21 Jan, 2016 @ 12:30am 
Ok I made the change but if you could watch the months and tell me how many it gives you. Before I had a typo in the file for postChildTerm I had 654.0.0; (extra ".0" no idea how it got there but I'm not sure if it had an effect either way) So I made this change for now postChildTerm = 1090; Tell me if it's feels right or not right.
lissa_981 19 Jan, 2016 @ 2:20pm 
I might give that a go. I noticed the jumps get worse the farther I progressed. By around 4 gens the spikes got more and more noticable, then there were the mass die offs from old age later in the game. I made it to year 100, and was making the larger (6+) uber nice housing and that really made things go wonkie. I had 1 poor couple that had 5 kids in 7 years. Still 600+ population, and I think I can still recover it..
Gubernaut  [author] 19 Jan, 2016 @ 7:25am 
Here's from the notes for one year is one year:

float _childTerm = 2685.0; // (900) Nine months after moving in the baby comes. So humping after the house is done immediately.
float _postChildTerm = 654.0; // (1800) 3 Months after the child was born comes the next humping.

The brackets are the default values. So if you wanted 5 months instead of 3 months I guess that would be _postChildTerm = 1090; Do you think that's something you want to try?
Shorrrt 17 Jan, 2016 @ 5:09pm 
This is a great mod! Just like lissa suggests, though, having a delay between pregnancies wouldn't go amiss. After a while you'll get a quick infusion of 5 laborers, then nothing for a couple years. Though I've noticed that if you intentionally stagger building housing annually, you can get somewhat more stable new adults, but it starts to revert back to staggered after the first generation.
lissa_981 17 Jan, 2016 @ 8:45am 
I want to say I really love this mod. I play on an adam and eve start, with this and CC. It makes for an intresting first 20 years or so! My biggest complaint is that The couple will have babies a bit too fast. I tend to get 3 kids in quick succession then have to wait 4-6 years for the eldest to move out, causing a large age gap in the kids. Prehaps if you could tweek pregnencies to be a bit farther apart it would smooth out this curve. This is a small complaint though, thanks for the great mod!!
Gubernaut  [author] 16 Jan, 2016 @ 7:45pm 
Also if you don't like this change, or think it's a bad change let me know and we'll figure something out.
Gubernaut  [author] 16 Jan, 2016 @ 1:57pm 
I updated the mod with 1 change. Now it takes 6 years to get through school. So children are becoming educated adults and getting married at the same time (14 years old). This will make the game a little tougher because you got these useless eaters you have to feed for another 2 years, but you should end up with less houses with single adults. I didn't test the change yet but if someone could after they start a new town tell me how it goes so we know it works correctly.
Gubernaut  [author] 6 Jan, 2016 @ 11:48pm 
No I'm gonna change it just gimme another day doing something else right now. Vanilla game has them getting married at adult age (after school) and so it should match.
00Unlucky 6 Jan, 2016 @ 8:11pm 
Boneidle001 Jan 1 @ 5:08am
Hello. First off all want to say yes the population is very stable been going on for 60 years and no real problems with population.

However I have noticed a bit of a problem occuring which is pretty annoying. Because they become adults at 12 they require thier own property but since they dont get married until 14 i have ended up with alot of houses with single people in and they will not move in as a couple until 14 this is forcing me to buiuld more homes for the actual "couples", is there anyway that you could change the marriage age down to match adult age that way they will at least move in as couples.
00Unlucky 6 Jan, 2016 @ 8:11pm 
you can try to fake "update" the house with one adult, they will be moving out. and then cancel the update. See if the couples move in or the single person move in.
Gubernaut  [author] 1 Jan, 2016 @ 8:37am 
Ok I'll look into it.
Boneidle001 1 Jan, 2016 @ 5:08am 
Hello. First off all want to say yes the population is very stable been going on for 60 years and no real problems with population.

However I have noticed a bit of a problem occuring which is pretty annoying. Because they become adults at 12 they require thier own property but since they dont get married until 14 i have ended up with alot of houses with single people in and they will not move in as a couple until 14 this is forcing me to buiuld more homes for the actual "couples", is there anyway that you could change the marriage age down to match adult age that way they will at least move in as couples.
Gubernaut  [author] 26 Nov, 2015 @ 11:01pm 
How do I post the icon picture can't see any way to do it...