Prison Architect

Prison Architect

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More Armed Guards
   
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2.751 KB
26 Nov, 2015 @ 6:49pm
29 Jul, 2016 @ 4:17pm
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More Armed Guards

Description
Attention: This mod is now deprecated. Please download "More Armed Guards 2" here for further updates:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=734014818&tscn=1469893203
This mod will no longer be updated.

Ever wanted armed guards with pistols? Armed guards with sub-machine guns? Armed guards with assault rifles? How about all three at once?
That last one ruined your ideas, didn't it? All the mods currently on the workshop convert all your guards to one weapon. That is the case no more!

INSTRUCTIONS:
1. After activating this mod, IMMEDIATELY DE-ZONE YOUR OLD ARMOURY. Otherwise, your armed guards will all run there and put their guns back.
2. Zone armoury as the new armoury room type added by this mod.
3. Don't ever buy the old Armed Guard staff member (he won't have a weapon anyway).
4. New guard types are located in the Staff menu. Immediately upon being spawned, they will convert to an armed guard with the selected weapon.
5. Viola! These guards will act exactly like the vanilla armed guards (can be ordered around, will follow patrol routes, etc).

Notes:
- This mod removes the requirement of one guard locker per armed guard, as I can't seem to get that working.
- Existing armed guards will keep their shotguns so long as you de-zone the armoury before they get there.
- If you uninstall this mod, just re-zone your armoury and all of your armed guards will rush and get their shotguns back.
- This mod is quite buggy right now. For example, you may need to disable this mod to give existing guards Tazers once they are trained with Tazer rollout. I will continue to work on making this mod more stable and complete.

I am currently working on a new under-the-hood weapon assignment system that *should* fix many bugs. I am also trying to find a way to keep the original armoury around, though that may need to wait.

Check out my other mods!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=563165423
Popular Discussions View All (3)
2
4 Dec, 2015 @ 1:01pm
A suggestion!
Fishy Business
0
30 May, 2016 @ 7:30pm
snipers
lactuca sativa
0
9 Dec, 2015 @ 2:24pm
juggernaut!
Dragonov
53 Comments
Erik333cx 17 Jul, 2016 @ 9:56am 
My guards doesn`t rest anymore they just walk there.
Involved 13 Jul, 2016 @ 11:09am 
An armed guard in a prison wouldn't carry such an inaccurate and ammunition-eating weapon as a Mini Uzi. They would carry shotguns and heavy assault rifles. I might subscribe to this mod, but I think an armed guard carrying an Uzi or just a revolver is a bit silly! It also seems to reportedly have some issues with the dispensing of other things to guards such as tazers and vests.
Maximus 10 Jul, 2016 @ 1:32pm 
IM GOING TO HAVE TO UN-SUBSCRIBE. THIS IS REDICLOUS. GUARDS CANT GET VESTS OR TAZERS. SNIPERS CANT GET RIFLES.
Maximus 10 Jul, 2016 @ 12:41pm 
HELP. make it so sniper can get thier rifles from the new armoury because right now my snipers are useless. either make it so we can use the new and old armoury or make it so snipers spawn with rifles.
djt183 6 Jul, 2016 @ 7:15pm 
any chance u could make it so that each new guard has their own deployment option, so u can specify which type of guard goes on each patrol route?
pg 14 May, 2016 @ 10:39am 
The snipers don't get snipers when u hire them with this. otherwise, great work, mate!
falcifer 1 May, 2016 @ 4:19am 
wait can i just make a new armoury that wasnt the mod?
falcifer 1 May, 2016 @ 4:19am 
My snipers ;-;
Zersetzung 5 Apr, 2016 @ 4:17pm 
Can you fix this mod so that snipers go and get their guns here?
Maximus 30 Mar, 2016 @ 1:55pm 
HUGE BUG- when you make the new armoury it makes it so you can't build the old armoury and the old armoury is the only place where snipers get their guns. so right now my snipers can't snipe becuase they don't have guns!