Arma 3
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[Deprecated] OPTRE - Liberation [Altis]
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.973 MB
27 Nov, 2015 @ 2:28pm
13 Jan, 2018 @ 6:45am
18 Change Notes ( view )

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[Deprecated] OPTRE - Liberation [Altis]

Description


Supported Mods:
Insurrection+

This is a Version of Liberation converted to the OPTRE Mod. You have to rescue Altis from the URF Oppression! Therefor you have to establish FOBs, recruit Soldiers, capture Facilities to gain ressources to supply your Troops and much much more...

Features
- Solo and Multiplayer compatible
- Halo Vehicles, Uniforms, Weapons, Factions
- ODST DropPod System
- FAR Revive
- A persistent Campaign to free Altis
- Start the Campaign from the FINAL DAWN
- Progress gets saved
- Day and Night Cycle
- Side Missions
- The higher the Enemy alert-level, the more difficult it will be
- Establish your FOB where you want, you can establish even more than one
- Play with Players or AI, or even both
- Vehicles and special Vehicles to unlock
- Ingame Squad-Management
- Ressource System for building Vehicles and recruiting Soldiers
- Permission-system to create/change roles for other Players
- Ingame Tutorials
- Missionparameters to adjust to your liking
- Multiple Languages are supported (English, German, French)
- A lot more...

Credits
Article2Studios - for OPTRE
ZBug - Creator of Liberation

Currently there is a bug that may cause Vehicles to spawn "wrong/clipping". I haven't found a fix as of yet!

Configuration:
There's some things you can easily adjust youself. Check this Link[github.com]for more information. Keep in mind though that the link originally is for another Liberation Framework and not everything might work.
Thanks to Wyqer for providing it!
Popular Discussions View All (3)
12
6 Aug, 2017 @ 1:17pm
ODST drop pod area not showing anything?
Sir Robert
5
21 Dec, 2017 @ 4:47pm
Use Marine Camo and Equipment
Elliott
1
28 Feb, 2018 @ 2:02am
Trainer/Codes for DeBug
Calibrim
576 Comments
Luca  [author] 20 Sep, 2023 @ 7:45am 
@☭Uncle Joe☭
Yeah that was broken a looooong time ago when OPTRE removed some of their stuff.
Dont use this mission, its very outdated. Pretty sure there are updated ports from other people you can find.
☭Uncle Joe☭ 20 Sep, 2023 @ 1:13am 
everything spawns in to air and falls in water. There should be Final Dawn ship i guess but its not there.. cant play it :/ what to do
Luca  [author] 5 Apr, 2019 @ 3:45am 
@Wardogleader59
You set both the savegame parameters to delete, pick a slot and spawn in. Upon leaving the lobby the parameters are reset and therefore it will not save them and not delete anything. After deleting the savegame it will not delete it the next time by itself, unless you tell it to as parameters always reset unless they are set in the server.cfg.

@Rogue172
Its all linked in the description.
Rogue172 5 Apr, 2019 @ 2:02am 
Is there a way to unlock the commander slot zeus that way it has full zeus powers
Wardogleader59 5 Apr, 2019 @ 12:32am 
Just a quick question to make sure I'm not being stupid, in order to restart the liberation campaign, I would need to go into the parameters, turn on both of the "Wipe Savegame" options, and then just leave the lobby so the params reset. Right? I went in and tested it out so I knew TFAR worked, but I want a completely fresh start for when my friends and I actually start playing
Themastrofall 1 Apr, 2019 @ 2:33pm 
Thx @Luca
Luca  [author] 1 Apr, 2019 @ 2:30pm 
@Themastrofall
Because its not compatible. You can try disabling the revive script in the parameters, but other than that you cant do much.
Themastrofall 1 Apr, 2019 @ 1:47pm 
So I am trying to run this with ACE but there seems to be conflict, even with the ace compat mod for operation trebuchet. Medical system seems completely broken
Call_Me_Istar 3 Mar, 2019 @ 8:35pm 
Hi, I'm currently making a scenario for an Optre mission, and am having an issue with respawning. I would like to do something similar to how you guys spawn dead friendlies in the frigate hangar, but I am running into some issues that break the immersion of the mission. I was wondering if one of you could PM me with instructions or a process of how you did it. I figured it would be as easy as spawning personnel on an aircraft carrier, but apparently not in this mod.
ParakeetOfWar 13 Feb, 2019 @ 11:06pm 
I am having a very hard time locating the missions .PBO file. any chance it could be uploaded else were for ease of access