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Yeah that was broken a looooong time ago when OPTRE removed some of their stuff.
Dont use this mission, its very outdated. Pretty sure there are updated ports from other people you can find.
You set both the savegame parameters to delete, pick a slot and spawn in. Upon leaving the lobby the parameters are reset and therefore it will not save them and not delete anything. After deleting the savegame it will not delete it the next time by itself, unless you tell it to as parameters always reset unless they are set in the server.cfg.
@Rogue172
Its all linked in the description.
Because its not compatible. You can try disabling the revive script in the parameters, but other than that you cant do much.
Sorry but no. I'm not maintaining my optre content anymore. You'll have to look for other conversions.
Thats not a mission related error though. Nothing I can do there.
it says that the server is not responding other than that it works perfectly it just wont let us join one another
If you want help be more precise.
There's two classname files, one that is original and one for optional mods. If you want to replace the units you have to edit: \scripts\shared\classnames.sqf
Yeah I probably should have chosen other words now that you say it...
You need to read the tags. It doesnt say Singleplayer, so you have to host a local server in order to play it.
Regardless, once they are done with the re-write I'll probably give it a go.
I know of their rewrite though I don't plan on updating as I currently do not support my Optre content. I may do something in the future but don't get your hopes up.
Ah I apologize then. I didnt rewrite the french parts as my french isnt good enough to do so.
It is in there though. So either you didnt read carefully enough or not all of it. In any way glad you know it now.
There's an ingame tutorial. It's there for a reason. Read it.
If you set the value to override and then put in all vehicles except the marid it wont spawn the marid anymore. The easier solution in this case would be to edit the "classnames.sqf" itself however. Its located in "\scripts\shared". Simply use the searchfunction of your texteditor and mark all marid classnames. Then remove them all (or some) to make it spawn less or not at all anymore.
I see so it doesnt work right with ace as it used to do. In that case I can't help you. I never play with ace nor have I any idea about its configuration and since I am not interested in ace what so ever I will not look into it myself. Apart from that my optre content isnt even being maintained anymore. So I'm sorry but you'll have to figure it out on your own.
The word you are looking for is "Classnames". Simply place all the things you need in the editor.
Mark all->right click->extract/export (or something along those lines)->copy classes to clipboard.
Open an empty text document and press CTRL+V.
You will then have the classes of all spawned & marked Vehicles/Units in there.
And seeing how many people are still playing this conversion I may get back to it, dont take my word on it though.
No idea, I dont play with ace. Make sure to disable to built in revive system within the parameters and it should work fine I guess.
TADST? I honestly dont know what that is supposed to be :P
As for controlling the parameters please refer to this [gist.github.com]if you want to set them permanently. Otherwise you can log-in as admin and set them manually within the lobby, though then the settings will not be saved over restarts.
Just using the modules provided by optre itself to create the "drop room" and its functionality. Then I adjusted to halo jump script from the mission to move you inside of said room instead of dropping you via halo jump.